LeviLamina
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ActorBeforeHurtEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9// clang-format on
10
11struct ActorBeforeHurtEvent {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 8, ::Actor const&> mEntity;
16 ::ll::TypedStorage<8, 8, ::ActorDamageSource const&> mSource;
17 ::ll::TypedStorage<4, 4, float> mDamage;
18 ::ll::TypedStorage<1, 1, bool> mWasModified;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 ActorBeforeHurtEvent& operator=(ActorBeforeHurtEvent const&);
24 ActorBeforeHurtEvent(ActorBeforeHurtEvent const&);
25 ActorBeforeHurtEvent();
26};
Definition ActorDamageSource.h:18
Definition Actor.h:114