11struct ActorBeforeHurtEvent {
15 ::ll::TypedStorage<8, 8, ::Actor const&> mEntity;
16 ::ll::TypedStorage<8, 8, ::ActorDamageSource const&> mSource;
17 ::ll::TypedStorage<4, 4, float> mDamage;
22 ActorBeforeHurtEvent& operator=(ActorBeforeHurtEvent
const&);
23 ActorBeforeHurtEvent(ActorBeforeHurtEvent
const&);
24 ActorBeforeHurtEvent();