3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/ItemGameplayHandler.h"
11#include "mc/scripting/event_handlers/ScriptEventHandler.h"
26 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(
::ItemUseOnEvent& itemEvent) ;
28 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(
::ItemUseEvent& itemEvent) ;
36 MCAPI
bool _handleItemUseEvent(
42 MCAPI
bool _handleItemUseOnEvent(
52 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(
::ItemUseOnEvent& itemEvent);
54 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(
::ItemUseEvent& itemEvent);
Definition EventHandlerDispatcher.h:6
Definition ScriptEventHandler.h:6
Definition ScriptItemGameplayHandler.h:22
static MCAPI void ** $vftable()
Definition IScriptWorldBeforeEvents.h:46
Definition WeakLifetimeScope.h:7
Definition ItemUseEvent.h:9
Definition ItemUseOnEvent.h:11
Definition TypedObjectHandle.h:8