3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/ItemGameplayHandler.h"
11#include "mc/scripting/event_handlers/ScriptEventHandler.h"
17namespace ScriptModuleMinecraft {
class IScriptWorldBeforeEvents; }
18namespace Scripting {
class WeakLifetimeScope; }
27 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(
::ItemUseOnEvent& itemEvent) ;
30 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(
::ItemUseEvent& itemEvent) ;
Definition EventHandlerDispatcher.h:6
Definition ScriptEventHandler.h:6
Definition ScriptItemGameplayHandler.h:22
MCAPI bool _handleItemUseOnEvent(::ItemUseOnEvent &itemEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
MCAPI bool _handleItemUseEvent(::ItemUseEvent &itemEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::ItemUseOnEvent &itemEvent)
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::ItemUseEvent &itemEvent)
static MCAPI void ** $vftable()
Definition WeakLifetimeScope.h:12
Definition ItemUseEvent.h:9
Definition ItemUseOnEvent.h:11
Definition TypedObjectHandle.h:8