LeviLamina
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ScriptItemGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/scripting/event_handlers/ScriptEventHandler.h"
11
12// auto generated forward declare list
13// clang-format off
15struct ItemUseEvent;
16struct ItemUseOnEvent;
17namespace ScriptModuleMinecraft { class IScriptWorldBeforeEvents; }
18namespace Scripting { class WeakLifetimeScope; }
19// clang-format on
20
21class ScriptItemGameplayHandler : public ::EventHandlerDispatcher<::ItemGameplayHandler>,
22 public ::ScriptEventHandler<::ScriptModuleMinecraft::IScriptWorldBeforeEvents> {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 11
27 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(::ItemUseOnEvent& itemEvent) /*override*/;
28
29 // vIndex: 10
30 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(::ItemUseEvent& itemEvent) /*override*/;
31
32 // vIndex: 0
33 virtual ~ScriptItemGameplayHandler() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI bool _handleItemUseEvent(
40 ::ItemUseEvent& itemEvent,
43 );
44
45 MCAPI bool _handleItemUseOnEvent(
46 ::ItemUseOnEvent& itemEvent,
49 );
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::ItemUseOnEvent& itemEvent);
62
63 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::ItemUseEvent& itemEvent);
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition EventHandlerDispatcher.h:6
Definition ItemGameplayHandler.h:13
Definition ScriptEventHandler.h:6
Definition ScriptItemGameplayHandler.h:22
Definition WeakLifetimeScope.h:12
Definition ItemUseEvent.h:11
Definition ItemUseOnEvent.h:13
Definition TypedObjectHandle.h:8