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ScriptItemGameplayHandler Class Reference
+ Inheritance diagram for ScriptItemGameplayHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ItemUseOnEvent &itemEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ItemUseEvent &itemEvent)
 
MCAPI bool _handleItemUseEvent (::ItemUseEvent &itemEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
 
MCAPI bool _handleItemUseOnEvent (::ItemUseOnEvent &itemEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ItemUseOnEvent &itemEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ItemUseEvent &itemEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ _handleItemUseEvent()

MCAPI bool ScriptItemGameplayHandler::_handleItemUseEvent ( ::ItemUseEvent & itemEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handleItemUseOnEvent()

MCAPI bool ScriptItemGameplayHandler::_handleItemUseOnEvent ( ::ItemUseOnEvent & itemEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [1/2]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptItemGameplayHandler::$handleEvent ( ::ItemUseOnEvent & itemEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [2/2]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptItemGameplayHandler::$handleEvent ( ::ItemUseEvent & itemEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ScriptItemGameplayHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: