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static MCAPI void | vertexBufferTransform (::std::vector< uchar > const &gameface, ::std::vector< uchar > &dragon, uint64 elementCount) |
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::ll::TypedStorage< 4, 4, uint > | mX |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadA |
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::ll::TypedStorage< 4, 4, uint > | mY |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadB |
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::ll::TypedStorage< 4, 4, uint > | mZ |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadC |
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::ll::TypedStorage< 4, 4, uint > | mW |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadD |
The documentation for this struct was generated from the following files: