LeviLamina
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ItemInHandRenderer Member List

This is the complete list of members for ItemInHandRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
$ctor(::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) (defined in ItemInHandRenderer)ItemInHandRenderer
$dtor() (defined in ItemInHandRenderer)ItemInHandRenderer
$vftable()ItemInHandRendererstatic
_applyDefaultItemTransforms(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isInHandItem, ::BlockType const *blockType, ::BlockShape blockShape, ::ItemRenderCall const *renderObjectCall, float heldItemScale, bool posAndRotSetByJSON) (defined in ItemInHandRenderer)ItemInHandRenderer
_applyMainhandItemTransforms(::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, bool useBlockTransforms) (defined in ItemInHandRenderer)ItemInHandRenderer
_applyOffhandItemTransforms(::BaseActorRenderContext &renderContext, ::ItemRenderCall const *renderObjectCall, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
_applyUseAnimation(::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha) (defined in ItemInHandRenderer)ItemInHandRenderer
_areNotMatchingChemistrySticks(::ItemStack &itemBefore, ::ItemStack const &itemAfter) (defined in ItemInHandRenderer)ItemInHandRenderer
_calculateOffhandWorldTranslation(::Player const &player, ::BaseActorRenderContext const &renderContext) const (defined in ItemInHandRenderer)ItemInHandRenderer
_checkAndUpdateIfItemChanged(::ItemStack &itemBefore, ::ItemStack const &itemAfter, bool isMainHand, bool slotChanged) (defined in ItemInHandRenderer)ItemInHandRenderer
_createRenderMetadata(::BaseActorRenderContext const &renderContext, ::Actor const &entity, ::ItemStack const &item) (defined in ItemInHandRenderer)ItemInHandRendererstatic
_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
_getRenderCall(::Mob *mob, ::ItemStack const &itemInstance, int fallbackFrame) (defined in ItemInHandRenderer)ItemInHandRenderer
_pushSparklerParticles(::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Level &level) (defined in ItemInHandRenderer)ItemInHandRenderer
_rebuildItem(::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int fallbackFrame) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderBannerBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha, float scale) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderChestBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::BlockType const *blockType, ::Actor &entity, bool isInHandItem) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderConduitBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderCopperGolemStatueBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson, bool isInHandItem) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderDecoratedPotBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderDynamicTexturedItemInHands(::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderFirstPersonHandsAndAttachables(::BaseActorRenderContext &renderContext, ::Player &player) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderFishingRod(::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Actor &entity) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderGlowstickBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha, ::ItemContextFlags itemFlags, float scale) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderItemInMainHand(::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderItemInOffhand(::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderMiniMapHand(::BaseActorRenderContext &renderContext, ::Player &player, bool inOffhand) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderPhotoMapItem(::BaseActorRenderContext &renderContext, ::Player &player, float frameAlpha, bool isMainHand) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderShulkerBoxBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha) const (defined in ItemInHandRenderer)ItemInHandRenderer
_renderSkullBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha) const (defined in ItemInHandRenderer)ItemInHandRenderer
_shouldRenderOffhandItem(::Player &player) const (defined in ItemInHandRenderer)ItemInHandRenderer
_tessellateBlockItem(::Tessellator &tessellator, ::BlockTessellator &t, ::Block const &block) (defined in ItemInHandRenderer)ItemInHandRenderer
_tessellateTextureItem(::BaseActorRenderContext &renderContext, ::TextureTessellator &textureTessellator, ::Mob *mob, ::ItemStack const &item, int fallbackFrame, ushort &heightOut, ushort &widthOut) (defined in ItemInHandRenderer)ItemInHandRenderer
_transformOffhandItem(::MatrixStack::MatrixStackRef &worldMatrix) (defined in ItemInHandRenderer)ItemInHandRenderer
_transformOffhandTool(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, float a) (defined in ItemInHandRenderer)ItemInHandRenderer
_transformWorldMatrixFromJson(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isMainHand, ::ItemContextFlags itemFlags, float textureScale) (defined in ItemInHandRenderer)ItemInHandRenderer
canTessellateAsBlockItem(::ItemStack const &item) (defined in ItemInHandRenderer)ItemInHandRendererstatic
clearRenderObjects() (defined in ItemInHandRenderer)ItemInHandRenderer
computeMatrixForDynamicTexturedItemInHands(::MatrixStack::MatrixStackRef &worldMatrix, ::mce::ViewportInfo const &viewportInfo, ::mce::Camera const &camera, float xRot, float inverseArmHeight, float attackValue) (defined in ItemInHandRenderer)ItemInHandRendererstatic
getEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getObjectMaterial(::ItemRenderCall const &renderObject, ::ItemContextFlags itemFlags) const (defined in ItemInHandRenderer)ItemInHandRenderer
getOverlayColor(::Actor &actor, float) (defined in ActorShaderManager)ActorShaderManagerstatic
getRenderCallAtFrame(::BaseActorRenderContext &renderContext, ::ItemStack const &item, int frame) (defined in ItemInHandRenderer)ItemInHandRenderer
getStaticMaterial() (defined in ActorShaderManager)ActorShaderManager
getTransparentEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
initMaterials(::std::shared_ptr<::mce::TextureGroup > textureGroup) (defined in ItemInHandRenderer)ItemInHandRenderer
ItemInHandRenderer(ItemInHandRenderer const &) (defined in ItemInHandRenderer)ItemInHandRenderer
ItemInHandRenderer() (defined in ItemInHandRenderer)ItemInHandRenderer
ItemInHandRenderer(::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) (defined in ItemInHandRenderer)ItemInHandRenderer
mBannerEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mBlockTessellator (defined in ItemInHandRenderer)ItemInHandRenderer
mClient (defined in ItemInHandRenderer)ItemInHandRenderer
mConduitEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mCopperGolemStatueEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mDecoratedPotEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mGlintTexture (defined in ItemInHandRenderer)ItemInHandRenderer
mHeight (defined in ItemInHandRenderer)ItemInHandRenderer
mHeightOffHand (defined in ItemInHandRenderer)ItemInHandRenderer
mIsDeferredEnabled (defined in ItemInHandRenderer)ItemInHandRenderer
mItem (defined in ItemInHandRenderer)ItemInHandRenderer
mLastTime (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaBlockGlint (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaColoredBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaOneSidedBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaOneSidedColoredBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatBlendBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatBlendBlockNoColor (defined in ItemInHandRenderer)ItemInHandRenderer
mMaterialMatrix (defined in ItemInHandRenderer)ItemInHandRenderer
mMatFishingLine (defined in ItemInHandRenderer)ItemInHandRenderer
mMatItem (defined in ItemInHandRenderer)ItemInHandRenderer
mMatItemGlint (defined in ItemInHandRenderer)ItemInHandRenderer
mMatItemMultiColorTint (defined in ItemInHandRenderer)ItemInHandRenderer
mMatOpaqueBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatOpaqueBlockColor (defined in ItemInHandRenderer)ItemInHandRenderer
mMatOpaqueBlockGlint (defined in ItemInHandRenderer)ItemInHandRenderer
mOffHandItem (defined in ItemInHandRenderer)ItemInHandRenderer
mOldHeight (defined in ItemInHandRenderer)ItemInHandRenderer
mOldHeightOffHand (defined in ItemInHandRenderer)ItemInHandRenderer
mPauseStateChange (defined in ItemInHandRenderer)ItemInHandRenderer
mRenderObjects (defined in ItemInHandRenderer)ItemInHandRenderer
mSlot (defined in ItemInHandRenderer)ItemInHandRenderer
mStaticMaterial (defined in ActorShaderManager)ActorShaderManager
mTextureTessellator (defined in ItemInHandRenderer)ItemInHandRenderer
mTimer (defined in ItemInHandRenderer)ItemInHandRenderer
mTransform (defined in ItemInHandRenderer)ItemInHandRenderer
mTransparentEntityMaterial (defined in ActorShaderManager)ActorShaderManager
operator=(ItemInHandRenderer const &) (defined in ItemInHandRenderer)ItemInHandRenderer
registerPauseManagerCallback(::Bedrock::PubSub::Connector< void(bool)> &connector) (defined in ItemInHandRenderer)ItemInHandRenderer
renderFirstPerson(::BaseActorRenderContext &renderContext, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
renderItem(::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, bool posAndRotSetByJSON, ::ItemContextFlags itemFlags, bool useMatrixAsIs, bool renderingMainHand) (defined in ItemInHandRenderer)ItemInHandRenderer
renderItemNew(::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, ::ItemContextFlags itemFlags, ::Brightness lightEmission) (defined in ItemInHandRenderer)ItemInHandRenderer
renderMainhandItem(::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
RenderMap typedef (defined in ItemInHandRenderer)ItemInHandRenderer
renderObject(::BaseActorRenderContext &renderContext, ::ItemRenderCall const &renderObject, ::dragon::RenderMetadata const &renderMetadata, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
renderOffhandItem(::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
tessellateAtFrame(::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int frame) (defined in ItemInHandRenderer)ItemInHandRenderer
tick() (defined in ItemInHandRenderer)ItemInHandRenderer
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~ItemInHandRenderer() (defined in ItemInHandRenderer)ItemInHandRenderervirtual