|
LeviLamina
|
This is the complete list of members for ItemInHandRenderer, including all inherited members.
| $_getOverlayColor(::Actor &actor, float a) const | ActorShaderManager | |
| $ctor(::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) | ItemInHandRenderer | |
| $dtor() | ItemInHandRenderer | |
| $vftable() | ItemInHandRenderer | static |
| _applyDefaultItemTransforms(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isInHandItem, ::BlockType const *blockType, ::BlockShape blockShape, ::ItemRenderCall const *renderObjectCall, bool posAndRotSetByJSON) | ItemInHandRenderer | |
| _applyMainhandItemTransforms(::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, bool useBlockTransforms) | ItemInHandRenderer | |
| _applyOffhandItemTransforms(::BaseActorRenderContext &renderContext, ::ItemRenderCall const *renderObjectCall, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, ::ItemContextFlags itemFlags) | ItemInHandRenderer | |
| _applyUseAnimation(::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha) | ItemInHandRenderer | |
| _areNotMatchingChemistrySticks(::ItemStack &itemBefore, ::ItemStack const &itemAfter) | ItemInHandRenderer | |
| _calculateOffhandWorldTranslation(::Player const &player, ::BaseActorRenderContext const &renderContext) const | ItemInHandRenderer | |
| _checkAndUpdateIfItemChanged(::ItemStack &itemBefore, ::ItemStack const &itemAfter, bool isMainHand, bool slotChanged) | ItemInHandRenderer | |
| _createRenderMetadata(::BaseActorRenderContext const &renderContext, ::Actor const &entity, ::ItemStack const &item) | ItemInHandRenderer | static |
| _getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| _getRenderCall(::Mob *mob, ::ItemStack const &itemInstance, int fallbackFrame) | ItemInHandRenderer | |
| _pushSparklerParticles(::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Level &level) | ItemInHandRenderer | |
| _rebuildItem(::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int fallbackFrame) | ItemInHandRenderer | |
| _renderBannerBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha, float scale) const | ItemInHandRenderer | |
| _renderChestBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::BlockType const *blockType, ::Actor &entity, bool isInHandItem) const | ItemInHandRenderer | |
| _renderConduitBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const | ItemInHandRenderer | |
| _renderCopperGolemStatueBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson, bool isInHandItem) const | ItemInHandRenderer | |
| _renderDecoratedPotBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson) const | ItemInHandRenderer | |
| _renderDynamicTexturedItemInHands(::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) | ItemInHandRenderer | |
| _renderFirstPersonHandsAndAttachables(::BaseActorRenderContext &renderContext, ::Player &player) | ItemInHandRenderer | |
| _renderFishingRod(::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Actor &entity) const | ItemInHandRenderer | |
| _renderGlowstickBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha, ::ItemContextFlags itemFlags, float scale) | ItemInHandRenderer | |
| _renderItemInMainHand(::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) | ItemInHandRenderer | |
| _renderItemInOffhand(::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) | ItemInHandRenderer | |
| _renderMiniMapHand(::BaseActorRenderContext &renderContext, ::Player &player, bool inOffhand) | ItemInHandRenderer | |
| _renderPhotoMapItem(::BaseActorRenderContext &renderContext, ::Player &player, float frameAlpha, bool isMainHand) | ItemInHandRenderer | |
| _renderShulkerBoxBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const | ItemInHandRenderer | |
| _renderSkullBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const | ItemInHandRenderer | |
| _shouldRenderOffhandItem(::Player &player) const | ItemInHandRenderer | |
| _tessellateBlockItem(::Tessellator &tessellator, ::BlockTessellator &t, ::Block const &block) | ItemInHandRenderer | |
| _tessellateTextureItem(::BaseActorRenderContext &renderContext, ::TextureTessellator &textureTessellator, ::Mob *mob, ::ItemStack const &item, int fallbackFrame, ushort &heightOut, ushort &widthOut) | ItemInHandRenderer | |
| _transformOffhandItem(::MatrixStack::MatrixStackRef &worldMatrix) | ItemInHandRenderer | |
| _transformOffhandTool(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, float a) | ItemInHandRenderer | |
| _transformWorldMatrixFromJson(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isMainHand, ::ItemContextFlags itemFlags) | ItemInHandRenderer | |
| ActorShaderManager(ActorShaderManager const &) (defined in ActorShaderManager) | ActorShaderManager | |
| ActorShaderManager() (defined in ActorShaderManager) | ActorShaderManager | |
| canTessellateAsBlockItem(::ItemStack const &item) | ItemInHandRenderer | static |
| clearRenderObjects() | ItemInHandRenderer | |
| computeMatrixForDynamicTexturedItemInHands(::MatrixStack::MatrixStackRef &worldMatrix, ::mce::ViewportInfo const &viewportInfo, ::mce::Camera const &camera, float xRot, float inverseArmHeight, float attackValue) | ItemInHandRenderer | static |
| getEntityMaterial() | ActorShaderManager | |
| getObjectMaterial(::ItemRenderCall const &renderObject, ::ItemContextFlags itemFlags) const | ItemInHandRenderer | |
| getOverlayColor(::Actor &actor, float) | ActorShaderManager | static |
| getRenderCallAtFrame(::BaseActorRenderContext &renderContext, ::ItemStack const &item, int frame) | ItemInHandRenderer | |
| getStaticMaterial() | ActorShaderManager | |
| getTransparentEntityMaterial() | ActorShaderManager | |
| GLINT_ACTOR_TEXTURE_LOCATION() | ActorShaderManager | static |
| GLINT_ITEM_TEXTURE_LOCATION() | ActorShaderManager | static |
| initMaterials(::std::shared_ptr<::mce::TextureGroup > textureGroup) | ItemInHandRenderer | |
| ItemInHandRenderer(ItemInHandRenderer const &) (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| ItemInHandRenderer() (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| ItemInHandRenderer(::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) | ItemInHandRenderer | |
| mUnk113ade (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk12e716 (defined in ActorShaderManager) | ActorShaderManager | |
| mUnk15cfc5 (defined in ActorShaderManager) | ActorShaderManager | |
| mUnk2188bd (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk21b71e (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk298471 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk43bede (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk44f329 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk456a6f (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk5a3ad8 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk61eda9 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk63627f (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk67bffb (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk697a8d (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk7b403d (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk8112c3 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk832760 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk85862e (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk85f2d2 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk925b2b (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk989799 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnk9a9efa (defined in ActorShaderManager) | ActorShaderManager | |
| mUnka4bb4a (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkac37ff (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkb5092a (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkbb7a7c (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkbe23fa (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkc5a94f (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkc81b23 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkcbeac9 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkcfc13e (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkd85f06 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkde2698 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkde70fc (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnke7ec2e (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkecc8d4 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkede088 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkfa2338 (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| mUnkfe4b4c (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| operator=(ItemInHandRenderer const &) (defined in ItemInHandRenderer) | ItemInHandRenderer | |
| operator=(ActorShaderManager const &) (defined in ActorShaderManager) | ActorShaderManager | |
| registerPauseManagerCallback(::Bedrock::PubSub::Connector< void(bool)> &connector) | ItemInHandRenderer | |
| renderFirstPerson(::BaseActorRenderContext &renderContext, ::ItemContextFlags itemFlags) | ItemInHandRenderer | |
| renderItem(::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, bool posAndRotSetByJSON, ::ItemContextFlags itemFlags, bool useMatrixAsIs, bool renderingMainHand) | ItemInHandRenderer | |
| renderItemNew(::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, ::ItemContextFlags itemFlags, ::Brightness lightEmission) | ItemInHandRenderer | |
| renderMainhandItem(::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags) | ItemInHandRenderer | |
| renderObject(::BaseActorRenderContext &renderContext, ::ItemRenderCall const &renderObject, ::dragon::RenderMetadata const &renderMetadata, ::ItemContextFlags itemFlags) | ItemInHandRenderer | |
| renderOffhandItem(::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags) | ItemInHandRenderer | |
| setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &blockLightColor, ::Vec2 const &tileLightColorUV, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, bool allowOverlay) const | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, bool allowOverlay) const | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const | ActorShaderManager | |
| setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission) | ActorShaderManager | static |
| tessellateAtFrame(::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int frame) | ItemInHandRenderer | |
| tick() | ItemInHandRenderer | |
| ~ActorShaderManager() (defined in ActorShaderManager) | ActorShaderManager | virtual |
| ~ItemInHandRenderer() (defined in ItemInHandRenderer) | ItemInHandRenderer | virtual |