LeviLamina
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BlockTryDestroyByPlayerEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/item/ItemStack.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class EntityContext;
14// clang-format on
15
16struct BlockTryDestroyByPlayerEvent {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<8, 8, ::Block const&> mBlock;
22 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItemUsed;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 BlockTryDestroyByPlayerEvent& operator=(BlockTryDestroyByPlayerEvent const&);
29 BlockTryDestroyByPlayerEvent(BlockTryDestroyByPlayerEvent const&);
30 BlockTryDestroyByPlayerEvent();
31};
Definition Block.h:41
Definition EntityContext.h:15