LeviLamina
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BlockTryDestroyByPlayerEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
11class BlockPos;
12class EntityContext;
13class ItemStack;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<8, 8, ::Block const&> mBlock;
22 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItemUsed;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
29
30public:
31 // member functions
32 // NOLINTBEGIN
34
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::BlockTryDestroyByPlayerEvent const&);
44
45 MCAPI void* $ctor(::BlockTryDestroyByPlayerEvent&&);
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51 MCAPI void $dtor();
52 // NOLINTEND
53};
Definition BlockPos.h:18
Definition Block.h:36
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition BlockTryDestroyByPlayerEvent.h:16