LeviLamina
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BlockTryDestroyByPlayerEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/item/ItemStack.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class EntityContext;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<8, 8, ::Block const&> mBlock;
22 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItemUsed;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
37
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
45
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52 MCNAPI void $dtor();
53 // NOLINTEND
54};
Definition Block.h:38
Definition EntityContext.h:16
Definition BlockTryDestroyByPlayerEvent.h:16
MCAPI void * $ctor(::BlockTryDestroyByPlayerEvent &&)
MCAPI void * $ctor(::BlockTryDestroyByPlayerEvent const &)
MCAPI BlockTryDestroyByPlayerEvent(::BlockTryDestroyByPlayerEvent &&)
MCAPI BlockTryDestroyByPlayerEvent(::BlockTryDestroyByPlayerEvent const &)