3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/common/editor/MinimapViewType.h"
7#include "mc/deps/game_refs/EnableGetWeakRef.h"
12namespace mce {
class UUID; }
15namespace Editor::Services {
47 MinimapItem& operator=(MinimapItem
const&);
48 MinimapItem(MinimapItem
const&);
58 addCustomMarker(::std::string
const& iconIdentifier, ::std::vector<::Editor::Services::MinimapMarkerData> data);
65 MCNAPI
void markChunkDirty(
int blockX,
int blockZ);
67 MCNAPI
void removeAllCustomMarkers();
69 MCNAPI
void setMultiplayerMarkers(::std::vector<::Editor::Services::MinimapMarkerData> data);
79 $ctor(
::mce::UUID id,
int viewSizeX,
int viewSizeZ, ::Editor::Services::MinimapViewType minimapViewType);
MCAPI void addLocationMarker(::std::vector<::Editor::Services::MinimapMarkerData > data)
MCAPI void * $ctor(::mce::UUID id, int viewSizeX, int viewSizeZ, ::Editor::Services::MinimapViewType minimapViewType)
MCAPI MinimapItem(::mce::UUID id, int viewSizeX, int viewSizeZ, ::Editor::Services::MinimapViewType minimapViewType)
MCAPI bool hasCustomGroup(::std::string const &iconIdentifier) const
MCAPI void addCustomMarker(::std::string const &iconIdentifier, ::std::vector<::Editor::Services::MinimapMarkerData > data)
Definition EnableGetWeakRef.h:6
Definition MinimapMarkerData.h:7