LeviLamina
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PlayerMovementRateSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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struct
ServerPlayerMovementComponent
;
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// clang-format on
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namespace
PlayerMovementRateSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickEntity(
::ServerPlayerMovementComponent
& serverPlayerMovement, uint64 numberOfTick);
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// NOLINTEND
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}
// namespace PlayerMovementRateSystem
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
src
mc
entity
systems
PlayerMovementRateSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0