LeviLamina
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PlayerMovementRateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8// clang-format on
9
10namespace PlayerMovementRateSystem {
11// functions
12// NOLINTBEGIN
13MCNAPI void tickEntity(::ServerPlayerMovementComponent& serverPlayerMovement, uint64 numberOfTick);
14// NOLINTEND
15
16} // namespace PlayerMovementRateSystem
Definition ServerPlayerMovementComponent.h:15