LeviLamina
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PlayerMovementRateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/OptionalGlobal.h"
8
9// auto generated forward declare list
10// clang-format off
14// clang-format on
15
16namespace PlayerMovementRateSystem {
17// functions
18// NOLINTBEGIN
19MCNAPI void tickEntity(::ServerPlayerMovementComponent& serverPlayerMovement, uint64 numberOfTick);
20
21MCNAPI void tickSystem(
24);
25// NOLINTEND
26
27} // namespace PlayerMovementRateSystem
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition OverflowTickComponent.h:5
Definition ServerPlayerMovementComponent.h:15