LeviLamina
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PlayerMovementRateSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/OptionalGlobal.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
OverflowTickComponent
;
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struct
ServerPlayerMovementComponent
;
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// clang-format on
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namespace
PlayerMovementRateSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickEntity(::ServerPlayerMovementComponent& serverPlayerMovement, uint64 numberOfTick);
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MCNAPI
void
tickSystem(
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::ViewT<::StrictEntityContext, ::ServerPlayerMovementComponent> view,
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::OptionalGlobal<::OverflowTickComponent> overflowTick
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);
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// NOLINTEND
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}
// namespace PlayerMovementRateSystem
StrictEntityContext
Definition
StrictEntityContext.h:8
OverflowTickComponent
Definition
OverflowTickComponent.h:5
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
src
mc
entity
systems
PlayerMovementRateSystem.h
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for LeviLamina by
1.16.1