LeviLamina
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GameEventMapping.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class GameEvent;
8class HashedString;
9struct GameEventPair;
10// clang-format on
11
13public:
14 // static functions
15 // NOLINTBEGIN
16 MCNAPI static ::GameEvent const* creatorNameToEvent(::std::string const& name);
17 // NOLINTEND
18
19public:
20 // static variables
21 // NOLINTBEGIN
22 MCNAPI static ::std::set<::HashedString> const& mExposedGameEvents();
23
24 MCNAPI static ::std::vector<::GameEventPair> const& mGameEventPairs();
25 // NOLINTEND
26};
Definition GameEventMapping.h:12
static MCAPI ::std::vector<::GameEventPair > const & mGameEventPairs()
static MCAPI ::GameEvent const * creatorNameToEvent(::std::string const &name)
static MCAPI ::std::set<::HashedString > const & mExposedGameEvents()
Definition GameEvent.h:8
Definition HashedString.h:5
Definition GameEventPair.h:13