LeviLamina
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GameEventMapping.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/game_event_config/GameEventType.h"
7
8// auto generated forward declare list
9// clang-format off
10class GameEvent;
11class HashedString;
12struct GameEventPair;
13// clang-format on
14
16public:
17 // static functions
18 // NOLINTBEGIN
19 MCAPI static ::GameEvent const* creatorNameToEvent(::std::string const& name);
20
21 MCAPI static ::GameEvent const& typeToEvent(::GameEventConfig::GameEventType);
22 // NOLINTEND
23
24public:
25 // static variables
26 // NOLINTBEGIN
27 MCAPI static ::std::set<::HashedString> const& mExposedGameEvents();
28
29 MCAPI static ::std::vector<::GameEventPair> const& mGameEventPairs();
30 // NOLINTEND
31};
Definition GameEventMapping.h:15
Definition GameEvent.h:9
Definition HashedString.h:5
Definition GameEventPair.h:13