LeviLamina
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VehicleInputSwitchRequestSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
20public:
21 // static functions
22 // NOLINTBEGIN
23 MCNAPI_C static void _tick(
24 ::ViewT<
29 );
30
31 MCNAPI static ::TickingSystemWithInfo createSystem();
32 // NOLINTEND
33};
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition LocalPlayerComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VanillaClientGameplayComponent.h:8
Definition VehicleInputSwitchRequestSystem.h:19
static MCAPI ::TickingSystemWithInfo createSystem()