LeviLamina
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VehicleInputSwitchRequestSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
LocalPlayerComponent
;
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struct
TickingSystemWithInfo
;
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struct
VanillaClientGameplayComponent
;
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// clang-format on
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struct
VehicleInputSwitchRequestSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI_C
static
void
_tick(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent>
,
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::ActorOwnerComponent
const
,
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::VanillaClientGameplayComponent
> view
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);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:8
VehicleInputSwitchRequestSystem
Definition
VehicleInputSwitchRequestSystem.h:19
VehicleInputSwitchRequestSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
src
mc
entity
systems
VehicleInputSwitchRequestSystem.h
Generated on
for LeviLamina by
1.16.1