LeviLamina
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LoadingState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class LoadingState : int {
6 // bitfield representation
7 TimeCancellable = -2147483648,
8 None = 0,
9 BuildingTerrain = 1 << 1,
10 SwitchingDimension = 1 << 2,
11 WaitingRealms = 1 << 3,
12 Done = 1 << 4,
13 Disconnected = 1 << 5,
14 ImportingExporting = 1 << 6,
15 LocatingServer = 1 << 7,
16 WaitingResourcePack = 1 << 8,
17 DownloadingResourcePack = 1 << 9,
18 MakingWorldInfinite = 1 << 10,
19 WaitingResourceLoad = 1 << 11,
20 ConvertingWorld = 1 << 12,
21 WaitingRemoteStorage = 1 << 13,
22 WaitingSaveAndQuit = 1 << 14,
23 PreCachingScreens = 1 << 15,
24 StorageMigration = 1 << 16,
25 WaitingForTickingAreasPreload = 1 << 17,
26 WaitingPurchase = 1 << 20,
27 CopyingWorld = 1 << 24,
28 WaitingErrorPrompt = 1 << 28,
29 Error = 1 << 29,
30 Cancellable = 1 << 30,
31};