LeviLamina
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GameModeCommand.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/server/commands/Command.h"
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#include "mc/server/commands/CommandSelector.h"
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#include "mc/world/level/GameType.h"
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// auto generated forward declare list
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// clang-format off
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class
CommandOrigin
;
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class
CommandOutput
;
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class
CommandRegistry
;
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class
Player
;
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// clang-format on
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class
GameModeCommand
:
public
::Command {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 200, ::CommandSelector<::Player>> mPlayers;
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::ll::TypedStorage<4, 4, ::GameType> mGameMode;
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::ll::TypedStorage<4, 4, int> mGameModeNumber;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
execute(
::CommandOrigin
const
& origin,
::CommandOutput
& output)
const
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
setup(
::CommandRegistry
& registry);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$execute(
::CommandOrigin
const
& origin,
::CommandOutput
& output)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
CommandOrigin
Definition
CommandOrigin.h:32
CommandOutput
Definition
CommandOutput.h:20
CommandRegistry
Definition
CommandRegistry.h:51
GameModeCommand
Definition
GameModeCommand.h:18
GameModeCommand::$vftable
static MCAPI void ** $vftable()
Player
Definition
Player.h:137
src
mc
server
commands
standard
GameModeCommand.h
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for LeviLamina by
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