LeviLamina
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GameModeCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/server/commands/CommandSelector.h"
8#include "mc/world/level/GameType.h"
9
10// auto generated forward declare list
11// clang-format off
12class CommandOrigin;
13class CommandOutput;
14class CommandRegistry;
15class Player;
16// clang-format on
17
18class GameModeCommand : public ::Command {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 200, ::CommandSelector<::Player>> mPlayers;
23 ::ll::TypedStorage<4, 4, ::GameType> mGameMode;
24 ::ll::TypedStorage<4, 4, int> mGameModeNumber;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static void setup(::CommandRegistry& registry);
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition CommandOrigin.h:32
Definition CommandOutput.h:20
Definition CommandRegistry.h:51
Definition GameModeCommand.h:18
static MCAPI void ** $vftable()
Definition Player.h:137