3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/MineshaftPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
37 virtual ::StructurePieceType getType()
const ;
40 virtual void addChildren(
42 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
83 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
99 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition MineshaftCorridor.h:17
static MCAPI void ** $vftable()
static MCAPI ::BoundingBox findCorridorSize(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction)
MCAPI::StructurePieceType $getType() const
MCAPI void $postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void _placeCobWeb(::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, float p, int x0, int y1, int z)
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCAPI void _fillPillarDownOrChainUp(::BlockSource ®ion, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void _placeSupport(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z, int y1, int x1, ::Random &random)
MCAPI void _placeDoubleLowerOrUpperSupport(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x, int y, int z)
Definition MineshaftPiece.h:17
Definition StructurePiece.h:18