7class ClientStartJoinLevelEvent final :
public ll::event::client::ClientEvent {
8 bool mJoiningLocalServer;
9 std::string
const& mMultiplayerCorrelationId;
10 std::string
const& mServerName;
11 std::string
const& mWorldName;
12 NetworkType mNetworkTypeOverride;
13 Social::MultiplayerServiceIdentifier mService;
17 constexpr ClientStartJoinLevelEvent(
19 bool isJoiningLocalServer,
20 std::string
const& multiplayerCorrelationId,
21 std::string
const& serverName,
22 std::string
const& worldName,
23 NetworkType networkTypeOverride,
24 Social::MultiplayerServiceIdentifier service,
28 mJoiningLocalServer(isJoiningLocalServer),
29 mMultiplayerCorrelationId(multiplayerCorrelationId),
30 mServerName(serverName),
31 mWorldName(worldName),
32 mNetworkTypeOverride(networkTypeOverride),
38 LLNDAPI
bool isJoiningLocalServer()
const;
39 LLNDAPI std::string
const& multiplayerCorrelationId()
const;
40 LLNDAPI std::string
const& serverName()
const;
41 LLNDAPI std::string
const& worldName()
const;
42 LLNDAPI NetworkType networkTypeOverride()
const;
43 LLNDAPI Social::MultiplayerServiceIdentifier service()
const;
45 LLNDAPI std::string
const& partyId()
const;
46 LLNDAPI
bool isPartyLeader()
const;
47 LLNDAPI
bool isPartyDestination()
const;
48 LLNDAPI
bool isServerTransfer()
const;
49 LLNDAPI
bool isReconnect()
const;
Definition PlayerJoinWorldContext.h:5