LeviLamina
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PlayerLocationReceiver.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/brstd/flat_map.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11struct ActorUniqueID;
12// clang-format on
13
15public:
16 // PlayerLocationReceiver inner types declare
17 // clang-format off
19 // clang-format on
20
21 // PlayerLocationReceiver inner types define
23
24public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<
28 8,
29 48,
32 ::std::optional<::Vec3>,
34 ::std::vector<::ActorUniqueID>,
35 ::std::vector<::std::optional<::Vec3>>>>
36 mCurrentPlayerLocationData;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCNAPI void hideAllPlayers();
43
44#ifdef LL_PLAT_C
45 MCNAPI void hidePlayer(::ActorUniqueID const& id);
46
47 MCNAPI void updatePlayer(::ActorUniqueID const& id, ::Vec3 const& pos);
48#endif
49 // NOLINTEND
50};
Definition PlayerLocationReceiver.h:14
MCAPI void hideAllPlayers()
Definition Vec3.h:10
Definition flat_map.h:15
Definition ActorUniqueID.h:10
Definition PlayerLocationReceiver.h:22