LeviLamina
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StructureSets.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Experiments;
9namespace SharedTypes::v1_21_20::JigsawStructureSet { struct Contents; }
10namespace br::worldgen { class StructureRegistry; }
11namespace br::worldgen { class StructureSetRegistry; }
12// clang-format on
13
14namespace br::worldgen {
15
17public:
18 // static functions
19 // NOLINTBEGIN
20 MCAPI static void bootstrap(
21 ::br::worldgen::StructureRegistry const& structures,
23 ::BaseGameVersion const& baseGameVersion,
24 ::Experiments const& experiments,
25 ::std::vector<::SharedTypes::v1_21_20::JigsawStructureSet::Contents> const* structureSetsData
26 );
27 // NOLINTEND
28};
29
30} // namespace br::worldgen
Definition BaseGameVersion.h:13
Definition Experiments.h:14
Definition StructureRegistry.h:12
Definition StructureSetRegistry.h:12
Definition StructureSets.h:16
Definition context.h:5