LeviLamina
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StructureSets.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8namespace SharedTypes::v1_21_20::JigsawStructureSet { struct Contents; }
9namespace br::worldgen { class StructureRegistry; }
10namespace br::worldgen { class StructureSetRegistry; }
11// clang-format on
12
13namespace br::worldgen {
14
16public:
17 // static functions
18 // NOLINTBEGIN
19 MCAPI static void bootstrap(
20 ::br::worldgen::StructureRegistry const& structures,
22 ::BaseGameVersion const& baseGameVersion,
23 ::std::vector<::SharedTypes::v1_21_20::JigsawStructureSet::Contents> const* structureSetsData
24 );
25 // NOLINTEND
26};
27
28} // namespace br::worldgen
Definition BaseGameVersion.h:8
Definition StructureRegistry.h:12
Definition StructureSetRegistry.h:12
Definition StructureSets.h:15
Definition context.h:5