LeviLamina
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ActorBubbleColumnStateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17#ifdef LL_PLAT_S
18 virtual void tick(::EntityRegistry&) /*override*/;
19#else // LL_PLAT_C
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21#endif
22
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI void $tick(::EntityRegistry& registry);
30#endif
31
32
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
Definition ActorBubbleColumnStateSystem.h:13
static MCAPI void ** $vftable()
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15