3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/GeometryProtocolType.h"
7#include "mc/platform/brstd/move_only_function.h"
21 using Factory = ::brstd::move_only_function<
22 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>;
30 ::brstd::move_only_function<
31 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
32 mCreateHybridResourceHandler;
36 ::brstd::move_only_function<
37 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
38 mCreatePackResourceHandler;
42 ::brstd::move_only_function<
43 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
44 mCreateRegisteredResourceHandler;
48 ::brstd::move_only_function<
49 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
50 mCreateQRCodeResourceHandler;
54 ::brstd::move_only_function<
55 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
56 mCreateBlockResourceHandler;
60 ::brstd::move_only_function<
61 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
62 mCreateStructureResourceHandler;
66 ::brstd::move_only_function<
67 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
68 mCreateProfileImageResourceHandler;
72 ::brstd::move_only_function<
73 ::std::unique_ptr<::Gameface::IResourceHandler>(::OreUI::RegisterResourceHandlersArguments
const&)
const>>
74 mCreateHTTPResourceHandler;
78 ::brstd::move_only_function<::std::unique_ptr<::Gameface::IResourceHandler>(
79 ::OreUI::RegisterResourceHandlersArguments
const&,
80 ::OreUI::GeometryProtocolType
82 mCreateGeometryAtlasResourceHandler;
87 ResourceHandlerFactory& operator=(ResourceHandlerFactory
const&);
88 ResourceHandlerFactory(ResourceHandlerFactory
const&);
89 ResourceHandlerFactory();
94 MCAPI ResourceHandlerFactory(::OreUI::ResourceHandlerFactory&&);
100 MCAPI static ::std::unique_ptr<::Gameface::ResourceHandlerBroker> createResourceHandlerBroker(
101 ::OreUI::ResourceHandlerFactory
const& factory,
102 ::OreUI::RegisterResourceHandlersArguments
const& args
109 MCAPI
void* $ctor(::OreUI::ResourceHandlerFactory&&);
Definition IResourceHandler.h:7
Definition ResourceHandlerBroker.h:7
Definition RegisterResourceHandlersArguments.h:7
Definition ResourceHandlerFactory.h:7