LeviLamina
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ComponentRenderBatch.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/screens/BatchKey.h"
7
8// auto generated forward declare list
9// clang-format off
11class SpriteComponent;
12class TextComponent;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 176, ::BatchKey> mBatchKey;
20 ::ll::TypedStorage<1, 1, bool> mIsDirty;
21 ::ll::TypedStorage<1, 1, bool> mRequiresPreRenderSetup;
22 ::ll::TypedStorage<4, 4, int> mRenderPass;
23 ::ll::TypedStorage<8, 24, ::std::vector<::CustomRenderComponent*>> mCustomRenderInstances;
24 ::ll::TypedStorage<8, 24, ::std::vector<::SpriteComponent*>> mSpriteInstances;
25 ::ll::TypedStorage<8, 24, ::std::vector<::TextComponent*>> mTextInstances;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ~ComponentRenderBatch();
32 // NOLINTEND
33
34public:
35 // destructor thunk
36 // NOLINTBEGIN
37 MCAPI void $dtor();
38 // NOLINTEND
39};
Definition ComponentRenderBatch.h:5
Definition CustomRenderComponent.h:5
Definition SpriteComponent.h:5
Definition TextComponent.h:5