3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/BatchKey.h"
19 ::ll::TypedStorage<8, 176, ::BatchKey> mBatchKey;
20 ::ll::TypedStorage<1, 1, bool> mIsDirty;
21 ::ll::TypedStorage<1, 1, bool> mRequiresPreRenderSetup;
22 ::ll::TypedStorage<4, 4, int> mRenderPass;
23 ::ll::TypedStorage<8, 24, ::std::vector<::CustomRenderComponent*>> mCustomRenderInstances;
24 ::ll::TypedStorage<8, 24, ::std::vector<::SpriteComponent*>> mSpriteInstances;
25 ::ll::TypedStorage<8, 24, ::std::vector<::TextComponent*>> mTextInstances;
30 ComponentRenderBatch& operator=(ComponentRenderBatch
const&);
31 ComponentRenderBatch();
36 MCAPI ComponentRenderBatch(::ComponentRenderBatch
const&);
38 MCAPI ~ComponentRenderBatch();
44 MCAPI
void* $ctor(::ComponentRenderBatch
const&);
Definition ComponentRenderBatch.h:5
Definition CustomRenderComponent.h:5
Definition SpriteComponent.h:5
Definition TextComponent.h:5