LeviLamina
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StartGamePacket Member List

This is the complete list of members for StartGamePacket, including all inherited members.

$_read(::ReadOnlyBinaryStream &stream) (defined in StartGamePacket)StartGamePacket
$checkSize(uint64 packetSize, bool receiverIsServer) const (defined in Packet)Packet
$ctor() (defined in StartGamePacket)StartGamePacket
$ctor(::LevelSettings const &settings, ::ActorUniqueID entityId, ::ActorRuntimeID runtimeId, ::GameType entityGameType, bool enableItemStackNetManager, ::Vec3 const &pos, ::Vec2 const &rot, ::std::string const &levelId, ::std::string const &levelName, ::ContentIdentity const &premiumTemplateContentIdentity, ::std::string const &multiplayerCorrelationId, ::BlockDefinitionGroup const &blockDefinitionGroup, bool isTrial, ::CompoundTag playerPropertyData, ::PlayerMovementSettings const &movementSettings, ::std::string const &serverVersion, ::mce::UUID const &worldTemplateId, uint64 levelCurrentTime, int enchantmentSeed, uint64 blockTypeRegistryChecksum) (defined in StartGamePacket)StartGamePacket
$disallowBatching() const (defined in Packet)Packet
$dtor() (defined in StartGamePacket)StartGamePacket
$getId() const (defined in StartGamePacket)StartGamePacket
$getName() const (defined in StartGamePacket)StartGamePacket
$isValid() const (defined in Packet)Packet
$read(::ReadOnlyBinaryStream &bitStream) (defined in Packet)Packet
$vftable() (defined in StartGamePacket)StartGamePacketstatic
$write(::BinaryStream &stream) const (defined in StartGamePacket)StartGamePacket
_read(::ReadOnlyBinaryStream &stream) (defined in StartGamePacket)StartGamePacketvirtual
checkSize(uint64 packetSize, bool receiverIsServer) const (defined in Packet)Packet
disallowBatching() const (defined in Packet)Packetvirtual
getId() const (defined in StartGamePacket)StartGamePacketvirtual
getName() const (defined in StartGamePacket)StartGamePacketvirtual
isValid() const (defined in Packet)Packetvirtual
mBlockNetworkIdsAreHashes (defined in StartGamePacket)StartGamePacket
mBlockProperties (defined in StartGamePacket)StartGamePacket
mClientSubId (defined in Packet)Packet
mCompressible (defined in Packet)Packet
mEnableItemStackNetManager (defined in StartGamePacket)StartGamePacket
mEnchantmentSeed (defined in StartGamePacket)StartGamePacket
mEntityGameType (defined in StartGamePacket)StartGamePacket
mEntityId (defined in StartGamePacket)StartGamePacket
mHandler (defined in Packet)Packet
mIsHandled (defined in Packet)Packet
mIsTrial (defined in StartGamePacket)StartGamePacket
mLevelCurrentTime (defined in StartGamePacket)StartGamePacket
mLevelId (defined in StartGamePacket)StartGamePacket
mLevelName (defined in StartGamePacket)StartGamePacket
mMovementSettings (defined in StartGamePacket)StartGamePacket
mMultiplayerCorrelationId (defined in StartGamePacket)StartGamePacket
mNetworkPermissions (defined in StartGamePacket)StartGamePacket
mPlayerPropertyData (defined in StartGamePacket)StartGamePacket
mPos (defined in StartGamePacket)StartGamePacket
mPriority (defined in Packet)Packet
mReceiveTimepoint (defined in Packet)Packet
mReliability (defined in Packet)Packet
mRot (defined in StartGamePacket)StartGamePacket
mRuntimeId (defined in StartGamePacket)StartGamePacket
mServerBlockTypeRegistryChecksum (defined in StartGamePacket)StartGamePacket
mServerEnabledClientSideGeneration (defined in StartGamePacket)StartGamePacket
mServerVersion (defined in StartGamePacket)StartGamePacket
mSettings (defined in StartGamePacket)StartGamePacket
mTemplateContentIdentity (defined in StartGamePacket)StartGamePacket
mWorldTemplateId (defined in StartGamePacket)StartGamePacket
Packet(PacketPriority priority=PacketPriority::MediumPriority, NetworkPeer::Reliability reliability=NetworkPeer::Reliability::ReliableOrdered, SubClientId clientSubId=SubClientId::PrimaryClient, bool compress=true) (defined in Packet)Packetinlineexplicit
read(::ReadOnlyBinaryStream &bitStream) (defined in Packet)Packet
readNoHeader(::ReadOnlyBinaryStream &bitstream, ::SubClientId const &subid) (defined in Packet)Packet
sendTo(Player const &player) constPacket
sendTo(BlockPos const &pos, DimensionType dimId, optional_ref< Player const > except=std::nullopt) constPacket
sendTo(Actor const &actor, optional_ref< Player const > except=std::nullopt) constPacket
sendToClient(NetworkIdentifier const &identifier, ::SubClientId clientId) constPacket
sendToClient(NetworkIdentifierWithSubId const &identifierWithSubId) const (defined in Packet)Packet
sendToClients() constPacket
sendToClients(NetworkIdentifier const &exceptId, ::SubClientId exceptSubid) const (defined in Packet)Packet
StartGamePacket() (defined in StartGamePacket)StartGamePacket
StartGamePacket(::LevelSettings const &settings, ::ActorUniqueID entityId, ::ActorRuntimeID runtimeId, ::GameType entityGameType, bool enableItemStackNetManager, ::Vec3 const &pos, ::Vec2 const &rot, ::std::string const &levelId, ::std::string const &levelName, ::ContentIdentity const &premiumTemplateContentIdentity, ::std::string const &multiplayerCorrelationId, ::BlockDefinitionGroup const &blockDefinitionGroup, bool isTrial, ::CompoundTag playerPropertyData, ::PlayerMovementSettings const &movementSettings, ::std::string const &serverVersion, ::mce::UUID const &worldTemplateId, uint64 levelCurrentTime, int enchantmentSeed, uint64 blockTypeRegistryChecksum) (defined in StartGamePacket)StartGamePacket
write(::BinaryStream &stream) const (defined in StartGamePacket)StartGamePacketvirtual
~Packet() (defined in Packet)Packetvirtual
~StartGamePacket() (defined in StartGamePacket)StartGamePacketvirtual