LeviLamina
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Breeze.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
13class Breeze : public ::Monster {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 92
18 virtual float causeFallDamageToActor(float fallDistance, float, ::ActorDamageSource) /*override*/;
19
20 // vIndex: 8
21 virtual ~Breeze() /*override*/ = default;
22 // NOLINTEND
23
24public:
25 // destructor thunk
26 // NOLINTBEGIN
27
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCAPI float $causeFallDamageToActor(float fallDistance, float, ::ActorDamageSource);
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCAPI static void** $vftable();
40 // NOLINTEND
41};
Definition ActorDamageSource.h:18
Definition Breeze.h:13
Definition Monster.h:19