LeviLamina
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Breeze.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
14// clang-format on
15
16class Breeze : public ::Monster {
17public:
18 // prevent constructor by default
19 Breeze();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual float causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) /*override*/;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI Breeze(
31 ::ActorDefinitionGroup* definitions,
32 ::ActorDefinitionIdentifier const& definitionName,
33 ::EntityContext& entityContext
34 );
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor(
41 ::ActorDefinitionGroup* definitions,
42 ::ActorDefinitionIdentifier const& definitionName,
43 ::EntityContext& entityContext
44 );
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI float $causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source);
51
52
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCAPI static void** $vftable();
59 // NOLINTEND
60};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15