LeviLamina
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Breeze.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
14// clang-format on
15
16class Breeze : public ::Monster {
17public:
18 // prevent constructor by default
19 Breeze();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual float causeFallDamageToActor(float fallDistance, float, ::ActorDamageSource) /*override*/;
25
26 virtual ~Breeze() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI Breeze(
33 ::ActorDefinitionGroup* definitions,
34 ::ActorDefinitionIdentifier const& definitionName,
35 ::EntityContext& entityContext
36 );
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(
43 ::ActorDefinitionGroup* definitions,
44 ::ActorDefinitionIdentifier const& definitionName,
45 ::EntityContext& entityContext
46 );
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI float $causeFallDamageToActor(float fallDistance, float, ::ActorDamageSource);
53
54
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCAPI static void** $vftable();
61 // NOLINTEND
62};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:35
Definition EntityContext.h:16
Definition ActorDefinitionIdentifier.h:15