3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/monster/Monster.h"
17 virtual float causeFallDamageToActor(
float distance,
float multiplier,
::ActorDamageSource source) ;
23 MCAPI
float $causeFallDamageToActor(
float distance,
float multiplier,
::ActorDamageSource source);
31 MCAPI
static void** $vftable();
Definition ActorDamageSource.h:18