LeviLamina
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PlayerInputTick.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8// clang-format on
9
10struct PlayerInputTick {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 8, uint64> mValue;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
19 PlayerInputTick();
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI explicit PlayerInputTick(::EntityContext const& entity);
25
26 MCAPI explicit PlayerInputTick(uint64 value);
27
28 MCAPI explicit operator uint64() const;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static char const* clientBoundDoc();
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor(::EntityContext const& entity);
41
42 MCFOLD void* $ctor(uint64 value);
43 // NOLINTEND
44};
Definition EntityContext.h:17