LeviLamina
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GameOptions.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/DaylightCycle.h"
7
8// auto generated forward declare list
9// clang-format off
10class LevelData;
11// clang-format on
12
13namespace Editor {
14
16public:
17 // member variables
18 // NOLINTBEGIN
73 // NOLINTEND
74
75public:
76 // prevent constructor by default
77 GameOptions& operator=(GameOptions const&);
79
80public:
81 // member functions
82 // NOLINTBEGIN
84
85 MCNAPI void _applyDayLightCycle(::DaylightCycle daylightCyle, ::LevelData& levelData) const;
86
87 MCNAPI void applyToLevelData(::LevelData& levelData) const;
88
89 MCNAPI ::Editor::GameOptions& operator=(::Editor::GameOptions&&);
90
91 MCNAPI ~GameOptions();
92 // NOLINTEND
93
94public:
95 // constructor thunks
96 // NOLINTBEGIN
97 MCNAPI void* $ctor(::Editor::GameOptions const&);
98 // NOLINTEND
99
100public:
101 // destructor thunk
102 // NOLINTBEGIN
103 MCNAPI void $dtor();
104 // NOLINTEND
105};
106
107} // namespace Editor
Definition GameOptions.h:15
MCAPI void applyToLevelData(::LevelData &levelData) const
MCAPI void _applyDayLightCycle(::DaylightCycle daylightCyle, ::LevelData &levelData) const
MCAPI GameOptions(::Editor::GameOptions const &)
MCAPI void $dtor()
MCAPI void * $ctor(::Editor::GameOptions const &)
MCAPI::Editor::GameOptions & operator=(::Editor::GameOptions &&)
Definition LevelData.h:49
Definition Alias.h:14