26 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mWorldName;
27 ::ll::TypedStorage<4, 16, ::std::optional<::Vec3>> mSpawnPosition;
28 ::ll::TypedStorage<4, 8, ::std::optional<::GameType>> mGameMode;
29 ::ll::TypedStorage<4, 8, ::std::optional<::SharedTypes::Legacy::Difficulty>> mDifficulty;
30 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mHardcore;
31 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mKeepPlayerData;
32 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mStartingMap;
33 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mBonusChest;
34 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mShowCoordinates;
35 ::ll::TypedStorage<4, 8, ::std::optional<::VanillaPlayerWaypointMode>> mPlayerWaypoints;
36 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mShowDaysPlayed;
37 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mRecipeUnlocking;
38 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mLimitedCrafting;
39 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mFireSpreads;
40 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mTNTExplodes;
41 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mRespawnBlocksExplode;
42 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mMobLoot;
43 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mNaturalRegeneration;
44 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mTileDrops;
45 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mBedsWork;
46 ::ll::TypedStorage<4, 8, ::std::optional<int>> mSleepSkipPercent;
47 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mImmediateRespawn;
48 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mShowDeathMessage;
49 ::ll::TypedStorage<4, 8, ::std::optional<int>> mRespawnRadius;
50 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mDimensionId;
51 ::ll::TypedStorage<4, 8, ::std::optional<int>> mSimulationDistance;
52 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mShowItemTags;
53 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mMultiplayerGame;
54 ::ll::TypedStorage<4, 8, ::std::optional<::Social::GamePublishSetting>> mPlayerAccess;
55 ::ll::TypedStorage<1, 2, ::std::optional<::PlayerPermissionLevel>> mPlayerPermissions;
56 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mLANVisibility;
57 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mFriendlyFire;
58 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mCheats;
59 ::ll::TypedStorage<1, 2, ::std::optional<::DaylightCycle>> mDaylightCycle;
60 ::ll::TypedStorage<4, 8, ::std::optional<int>> mTimeOfDay;
61 ::ll::TypedStorage<4, 8, ::std::optional<int>> mWeather;
62 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mKeepInventory;
63 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mMobSpawning;
64 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mMobGriefing;
65 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mEntitiesDropLoot;
66 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mDisableWeather;
67 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mEducationEdition;
68 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mCommandBlockEnabled;
69 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mCommandBlockOutput;
70 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mSendCommandFeedback;
71 ::ll::TypedStorage<4, 8, ::std::optional<int>> mMaxCommandChainLength;
72 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mFireDamage;
73 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mFreezeDamage;
74 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mFallDamage;
75 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mDrowningDamage;
76 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mInsomnia;
77 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mShowBorderEffect;
78 ::ll::TypedStorage<4, 8, ::std::optional<int>> mFunctionCommandLimit;
79 ::ll::TypedStorage<4, 8, ::std::optional<int>> mRandomTickSpeed;
80 ::ll::TypedStorage<4, 8, ::std::optional<::Editor::ProjectExportType>> mExportType;
85 GameOptions(GameOptions
const&);
91 MCAPI
void applyToLevelData(
::LevelData& levelData)
const;