LeviLamina
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GameOptions.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/DaylightCycle.h"
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// auto generated forward declare list
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// clang-format off
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class
LevelData
;
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// clang-format on
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namespace
Editor {
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class
GameOptions {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 40>
mUnk8c2cad;
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::ll::UntypedStorage<4, 16>
mUnk76ad7d;
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::ll::UntypedStorage<4, 8>
mUnke2f52b;
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::ll::UntypedStorage<4, 8>
mUnk8b4d53;
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::ll::UntypedStorage<1, 2>
mUnk8af916;
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::ll::UntypedStorage<1, 2>
mUnk6f8d02;
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::ll::UntypedStorage<1, 2>
mUnk8d511f;
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::ll::UntypedStorage<1, 2>
mUnke9602a;
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::ll::UntypedStorage<1, 2>
mUnkd7a1c1;
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::ll::UntypedStorage<1, 2>
mUnk2f0b54;
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::ll::UntypedStorage<1, 2>
mUnke2177b;
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::ll::UntypedStorage<1, 2>
mUnkcf46e8;
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::ll::UntypedStorage<1, 2>
mUnk6d813d;
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::ll::UntypedStorage<1, 2>
mUnk410fee;
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::ll::UntypedStorage<1, 2>
mUnk563b3f;
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::ll::UntypedStorage<1, 2>
mUnk7a3b69;
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::ll::UntypedStorage<1, 2>
mUnkbdc040;
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::ll::UntypedStorage<1, 2>
mUnk5ec46b;
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::ll::UntypedStorage<1, 2>
mUnkc1a987;
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::ll::UntypedStorage<1, 2>
mUnk6a5dd4;
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::ll::UntypedStorage<4, 8>
mUnk619676;
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::ll::UntypedStorage<1, 2>
mUnk83ba42;
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::ll::UntypedStorage<1, 2>
mUnkc70a5d;
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::ll::UntypedStorage<4, 8>
mUnk81fb84;
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::ll::UntypedStorage<8, 40>
mUnk3f8e87;
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::ll::UntypedStorage<4, 8>
mUnk26f451;
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::ll::UntypedStorage<1, 2>
mUnk73d972;
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::ll::UntypedStorage<1, 2>
mUnk923f85;
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::ll::UntypedStorage<4, 8>
mUnk87c67e;
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::ll::UntypedStorage<1, 2>
mUnk12b1a0;
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::ll::UntypedStorage<1, 2>
mUnk77e870;
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::ll::UntypedStorage<1, 2>
mUnk1062ad;
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::ll::UntypedStorage<1, 2>
mUnk77e4d8;
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::ll::UntypedStorage<1, 2>
mUnk2aa3de;
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::ll::UntypedStorage<4, 8>
mUnk916f4a;
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::ll::UntypedStorage<4, 8>
mUnk157e68;
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::ll::UntypedStorage<1, 2>
mUnk9a08d8;
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::ll::UntypedStorage<1, 2>
mUnke3b4bb;
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::ll::UntypedStorage<1, 2>
mUnkc2d909;
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::ll::UntypedStorage<1, 2>
mUnk8bb5a2;
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::ll::UntypedStorage<1, 2>
mUnk7dd657;
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::ll::UntypedStorage<1, 2>
mUnk40f877;
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::ll::UntypedStorage<1, 2>
mUnk7b143b;
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::ll::UntypedStorage<1, 2>
mUnk990524;
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::ll::UntypedStorage<1, 2>
mUnk8d66bb;
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::ll::UntypedStorage<4, 8>
mUnk255572;
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::ll::UntypedStorage<1, 2>
mUnkcddb56;
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::ll::UntypedStorage<1, 2>
mUnke2cabd;
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::ll::UntypedStorage<1, 2>
mUnk631ec3;
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::ll::UntypedStorage<1, 2>
mUnk6f0707;
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::ll::UntypedStorage<1, 2>
mUnk24b7c7;
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::ll::UntypedStorage<1, 2>
mUnkde7d12;
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::ll::UntypedStorage<4, 8>
mUnk3ed32b;
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::ll::UntypedStorage<4, 8>
mUnkf3a4cb;
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::ll::UntypedStorage<4, 8>
mUnk98cb77;
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// NOLINTEND
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public
:
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// prevent constructor by default
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GameOptions& operator=(GameOptions
const
&);
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GameOptions();
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
GameOptions
(
::Editor::GameOptions
const
&);
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MCNAPI
void
_applyDayLightCycle
(::DaylightCycle daylightCyle,
::LevelData
& levelData)
const
;
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MCNAPI
void
applyToLevelData
(
::LevelData
& levelData)
const
;
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MCNAPI ::Editor::GameOptions&
operator=
(
::Editor::GameOptions
&&);
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MCNAPI
~GameOptions
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCNAPI
void
*
$ctor
(
::Editor::GameOptions
const
&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
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}
// namespace Editor
Editor::GameOptions
Definition
GameOptions.h:15
Editor::GameOptions::applyToLevelData
MCAPI void applyToLevelData(::LevelData &levelData) const
Editor::GameOptions::_applyDayLightCycle
MCAPI void _applyDayLightCycle(::DaylightCycle daylightCyle, ::LevelData &levelData) const
Editor::GameOptions::GameOptions
MCAPI GameOptions(::Editor::GameOptions const &)
Editor::GameOptions::~GameOptions
MCAPI ~GameOptions()
Editor::GameOptions::$dtor
MCAPI void $dtor()
Editor::GameOptions::$ctor
MCAPI void * $ctor(::Editor::GameOptions const &)
Editor::GameOptions::operator=
MCAPI::Editor::GameOptions & operator=(::Editor::GameOptions &&)
LevelData
Definition
LevelData.h:52
ll::UntypedStorage
Definition
Alias.h:14
src
mc
editor
GameOptions.h
Generated on
for LeviLamina by
1.16.1