LeviLamina
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TextureUsageFlag.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace dragon {
6
7enum class TextureUsageFlag : uchar {
8 ReadSrc = 0,
9 CopyDst = 1,
10 RenderDst = 2,
11 ComputeDst = 3,
12 Count = 4,
13};
14
15}