3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
19 ::ll::TypedStorage<4, 4, ::LoadingState> state;
20 ::ll::TypedStorage<1, 1, bool> hasWaitedToUnloadAssets;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ILocalPlayerEntityGetter const>
const> mLocalPlayerEntityGetter;
26 NavigateToGameScreenProgressHandler();
31 virtual ~NavigateToGameScreenProgressHandler() ;
33 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
35 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
37 virtual void onCancel(::MinecraftScreenModel&) ;
39 virtual void onExit(::MinecraftScreenModel&) ;
41 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&)
const ;
43 virtual float getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel)
const ;
45 virtual ::std::string getProgressMessage(::MinecraftScreenModel& model)
const ;
47 virtual ::std::string getTitleText() const ;
49 virtual ::std::
string getName() const ;
55 MCAPI explicit NavigateToGameScreenProgressHandler(
56 ::std::unique_ptr<::ILocalPlayerEntityGetter const> localPlayerEntityGetter
63 MCAPI
void* $ctor(::std::unique_ptr<::ILocalPlayerEntityGetter const> localPlayerEntityGetter);
75 MCAPI
void $onStart(::MinecraftScreenModel& minecraftScreenModel);
77 MCAPI
void $tick(::MinecraftScreenModel& minecraftScreenModel);
79 MCFOLD
void $onCancel(::MinecraftScreenModel&);
81 MCFOLD
void $onExit(::MinecraftScreenModel&);
83 MCFOLD ::LoadingState $getLoadingState(::MinecraftScreenModel&) const;
85 MCAPI
float $getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel) const;
87 MCAPI ::std::
string $getProgressMessage(::MinecraftScreenModel& model) const;
89 MCFOLD ::std::
string $getTitleText() const;
91 MCAPI ::std::
string $getName() const;
Definition ILocalPlayerEntityGetter.h:5
Definition MinecraftScreenModel.h:5
Definition NavigateToGameScreenProgressHandler.h:5
static MCAPI void ** $vftable()
Definition ProgressHandler.h:5