LeviLamina
Loading...
Searching...
No Matches
BounceEventingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
14struct BounceComponent;
17struct PlayerComponent;
20// clang-format on
21
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCNAPI static void _doBounceEventingSystem(
28 ::StateVectorComponent const& stateVectorComponent,
29 ::ActorUniqueIDComponent const& actorUniqueIDComponent,
30 ::EventingDispatcherComponent const& eventingDispatcherComponent,
31 ::BounceComponent& bounceComponent,
33 );
34
35 MCNAPI static void _tickBounceEventingSystem(
36 ::ViewT<
44 );
45
46 MCNAPI static ::TickingSystemWithInfo createSystem();
47 // NOLINTEND
48};
Definition BounceEventingSystem.h:22
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void _doBounceEventingSystem(::StrictEntityContext const &, ::StateVectorComponent const &stateVectorComponent, ::ActorUniqueIDComponent const &actorUniqueIDComponent, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::BounceComponent &bounceComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView)
static MCAPI void _tickBounceEventingSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent >, ::StateVectorComponent const, ::ActorUniqueIDComponent const, ::EventingDispatcherComponent const, ::BounceComponent > view, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition BounceComponent.h:13
Definition EventingDispatcherComponent.h:8
Definition EventingRequestQueueComponent.h:10
Definition Include.h:6
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13