LeviLamina
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BounceEventingSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorUniqueIDComponent
;
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struct
BounceComponent
;
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struct
EventingDispatcherComponent
;
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struct
EventingRequestQueueComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
BounceEventingSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_doBounceEventingSystem(
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::StrictEntityContext
const
& stateVectorComponent,
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::StateVectorComponent
const
& actorUniqueIDComponent,
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::ActorUniqueIDComponent
const
& eventingDispatcherComponent,
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::EventingDispatcherComponent
const
& bounceComponent,
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::BounceComponent
& requestQueueView,
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::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent>
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
BounceEventingSystem
Definition
BounceEventingSystem.h:19
StrictEntityContext
Definition
StrictEntityContext.h:14
ViewT
Definition
ViewT.h:6
ActorUniqueIDComponent
Definition
ActorUniqueIDComponent.h:8
BounceComponent
Definition
BounceComponent.h:13
EventingDispatcherComponent
Definition
EventingDispatcherComponent.h:8
EventingRequestQueueComponent
Definition
EventingRequestQueueComponent.h:8
StateVectorComponent
Definition
StateVectorComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
BounceEventingSystem.h
Generated on
for LeviLamina by
1.16.1