static MCAPI void _doBounceEventingSystem(::StrictEntityContext const &, ::StateVectorComponent const &stateVectorComponent, ::ActorUniqueIDComponent const &actorUniqueIDComponent, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::BounceComponent &bounceComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView)
static MCAPI void _tickBounceEventingSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent >, ::StateVectorComponent const, ::ActorUniqueIDComponent const, ::EventingDispatcherComponent const, ::BounceComponent > view, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView)
Definition StrictEntityContext.h:8