LeviLamina
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BounceEventingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
14struct BounceComponent;
17struct PlayerComponent;
20// clang-format on
21
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void _doBounceEventingSystem(
28 ::StateVectorComponent const& stateVectorComponent,
29 ::ActorUniqueIDComponent const& actorUniqueIDComponent,
30 ::EventingDispatcherComponent const& eventingDispatcherComponent,
31 ::BounceComponent& bounceComponent,
33 );
34
35 MCAPI static void _tickBounceEventingSystem(
36 ::ViewT<
44 );
45
46 MCAPI static ::TickingSystemWithInfo createSystem();
47 // NOLINTEND
48};
Definition BounceEventingSystem.h:22
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition ActorUniqueIDComponent.h:10
Definition BounceComponent.h:11
Definition EventingDispatcherComponent.h:10
Definition EventingRequestQueueComponent.h:10
Definition Include.h:6
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11