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static MCAPI void | _doBounceEventingSystem (::StrictEntityContext const &, ::StateVectorComponent const &stateVectorComponent, ::ActorUniqueIDComponent const &actorUniqueIDComponent, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::BounceComponent &bounceComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView) |
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static MCAPI void | _tickBounceEventingSystem (::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent >, ::StateVectorComponent const, ::ActorUniqueIDComponent const, ::EventingDispatcherComponent const, ::BounceComponent > view, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > requestQueueView) |
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static MCAPI ::TickingSystemWithInfo | createSystem () |
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◆ _doBounceEventingSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _tickBounceEventingSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: