LeviLamina
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NBCastleStalkRoom.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
17class NBCastleStalkRoom : public ::NetherFortressPiece {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ::StructurePieceType getType() const /*override*/;
22
23 virtual void addChildren(
24 ::StructurePiece& startPiece,
25 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
26 ::Random& random
27 ) /*override*/;
28
29 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
30
31 virtual ~NBCastleStalkRoom() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
38 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
39 ::Random& random,
40 int footX,
41 int footY,
42 int footZ,
43 int direction,
44 int genDepth
45 );
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI ::StructurePieceType $getType() const;
52
53 MCAPI void $addChildren(
54 ::StructurePiece& startPiece,
55 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
56 ::Random& random
57 );
58
59 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
60
61
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCNAPI static void** $vftable();
68 // NOLINTEND
69};
Definition BlockSource.h:68
Definition BoundingBox.h:13
Definition NBCastleStalkRoom.h:17
static MCAPI void ** $vftable()
Definition Random.h:10
Definition StructurePiece.h:18