LeviLamina
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InputHandler Member List

This is the complete list of members for InputHandler, including all inherited members.

$ctor(::BindingFactoryMap &bindingFactoryMap, ::InputMappingFactoryMap &mappingFactoryMap, ::InputMode startingInputMode) (defined in InputHandler)InputHandler
$dtor() (defined in InputHandler)InputHandler
_handleButtonEvent(::ButtonEventData const &button, ::FocusImpact focusImpact, ::IClientInstance &client, int controllerId) (defined in InputHandler)InputHandler
_handleMappingChange(::InputMapping const *newMapping, ::InputMapping const *oldMapping, int controllerId) (defined in InputHandler)InputHandler
_handleTextCharEvent(::TextCharEventData const &textChar, ::FocusImpact focusImpact, ::IClientInstance &client) (defined in InputHandler)InputHandler
AddClientHandler typedef (defined in InputHandler)InputHandler
AnyInputHandler typedef (defined in InputHandler)InputHandler
ButtonHandlerMap typedef (defined in InputHandler)InputHandler
ButtonPressHandler typedef (defined in InputHandler)InputHandler
CaretLocationHandler typedef (defined in InputHandler)InputHandler
CaretLocationHandlers typedef (defined in InputHandler)InputHandler
changeControllerId(int oldId, int newId) (defined in InputHandler)InputHandler
ChangeUserHandler typedef (defined in InputHandler)InputHandler
clearInputMapping(int controllerId) (defined in InputHandler)InputHandler
ClearPointerLocationsHandler typedef (defined in InputHandler)InputHandler
ClearPointerLocationsHandlers typedef (defined in InputHandler)InputHandler
ClearPointerLocationWithIdHandler typedef (defined in InputHandler)InputHandler
ClearPointerLocationWithIdHandlers typedef (defined in InputHandler)InputHandler
ControllerConnectionStateChangeHandler typedef (defined in InputHandler)InputHandler
ControlOptionHandler typedef (defined in InputHandler)InputHandler
ControlOptionHandlers typedef (defined in InputHandler)InputHandler
DirectionHandler typedef (defined in InputHandler)InputHandler
DirectionHandlerMap typedef (defined in InputHandler)InputHandler
getCurrentInputMapping(int controllerId) const (defined in InputHandler)InputHandler
getCurrentInputMode(int controllerId) const (defined in InputHandler)InputHandler
InputHandler(InputHandler const &) (defined in InputHandler)InputHandler
InputHandler() (defined in InputHandler)InputHandler
InputHandler(::BindingFactoryMap &bindingFactoryMap, ::InputMappingFactoryMap &mappingFactoryMap, ::InputMode startingInputMode) (defined in InputHandler)InputHandler
InputModeHandler typedef (defined in InputHandler)InputHandler
InputModeHandlers typedef (defined in InputHandler)InputHandler
mAddClientHandler (defined in InputHandler)InputHandler
mAnyInputHandler (defined in InputHandler)InputHandler
mBindingFactoryMap (defined in InputHandler)InputHandler
mButtonDownHandlerMap (defined in InputHandler)InputHandler
mButtonRepeater (defined in InputHandler)InputHandler
mButtonUpHandlerMap (defined in InputHandler)InputHandler
mCaretLocationHandlers (defined in InputHandler)InputHandler
mChangeUserHandler (defined in InputHandler)InputHandler
mChordTracker (defined in InputHandler)InputHandler
mClearPointerLocationsHandlers (defined in InputHandler)InputHandler
mClearPointerLocationWithIdHandlers (defined in InputHandler)InputHandler
mControllerConnectionStateChangeHandler (defined in InputHandler)InputHandler
mControlOptionHandlers (defined in InputHandler)InputHandler
mCustomZoneHandlers (defined in InputHandler)InputHandler
mDirectionHandlerMap (defined in InputHandler)InputHandler
mInputDeviceMappers (defined in InputHandler)InputHandler
mInputEventQueue (defined in InputHandler)InputHandler
mInputMappingFactoryMap (defined in InputHandler)InputHandler
mInputModeHandlers (defined in InputHandler)InputHandler
mNumberOfEnabledControlOptionsHandlers (defined in InputHandler)InputHandler
mOverlappingControlsHandlers (defined in InputHandler)InputHandler
mPerIdState (defined in InputHandler)InputHandler
mPointerLocationHandlers (defined in InputHandler)InputHandler
mPointerLocationWithIdHandlers (defined in InputHandler)InputHandler
mPotentialOverlappingControlsHandlers (defined in InputHandler)InputHandler
mPrimaryGameControllerId (defined in InputHandler)InputHandler
mRawInputHandler (defined in InputHandler)InputHandler
mTextCharHandlers (defined in InputHandler)InputHandler
mTouchPadHandlers (defined in InputHandler)InputHandler
NumberOfEnabledControlOptionsHandler typedef (defined in InputHandler)InputHandler
NumberOfEnabledControlOptionsHandlers typedef (defined in InputHandler)InputHandler
operator=(InputHandler const &) (defined in InputHandler)InputHandler
OverlappingControlsHandler typedef (defined in InputHandler)InputHandler
OverlappingControlsHandlers typedef (defined in InputHandler)InputHandler
PointerLocationHandler typedef (defined in InputHandler)InputHandler
PointerLocationHandlers typedef (defined in InputHandler)InputHandler
PointerLocationWithIdHandler typedef (defined in InputHandler)InputHandler
PointerLocationWithIdHandlers typedef (defined in InputHandler)InputHandler
PointerLocationWithIdHandlersMap typedef (defined in InputHandler)InputHandler
popInputMapping(int controllerId) (defined in InputHandler)InputHandler
PotentialOverlappingControlsHandler typedef (defined in InputHandler)InputHandler
PotentialOverlappingControlsHandlers typedef (defined in InputHandler)InputHandler
pushInputMapping(::std::string const &mappingName, int controllerId) (defined in InputHandler)InputHandler
RawInputHandler typedef (defined in InputHandler)InputHandler
registerButtonDownHandler(::std::string buttonName, ::std::function< void(::FocusImpact, ::IClientInstance &)> handler, bool suspendable) (defined in InputHandler)InputHandler
registerButtonUpHandler(::std::string buttonName, ::std::function< void(::FocusImpact, ::IClientInstance &)> handler, bool suspendable) (defined in InputHandler)InputHandler
registerClearPointerLocationsHandler(::std::function< void(::IClientInstance &)> handler) (defined in InputHandler)InputHandler
registerDirectionHandler(::DirectionId directionId, ::std::function< void(float, float, ::FocusImpact, ::IClientInstance &)> handler) (defined in InputHandler)InputHandler
registerInputModeHandler(::std::function< void(::InputMode, ::IClientInstance &)> handler) (defined in InputHandler)InputHandler
registerOverlappingControlsHandler(::std::function< void(::OverlappingControlsEventData const &, ::IClientInstance &)> handler) (defined in InputHandler)InputHandler
registerPotentialOverlappingControlsHandler(::std::function< void(::IClientInstance &)> handler) (defined in InputHandler)InputHandler
registerTouchPadTouchHandler(::std::function< void(::TouchPadTouchEventData const &, ::FocusImpact, ::IClientInstance &)> handler) (defined in InputHandler)InputHandler
releaseButtonsAndSticks(::std::string const &currentMappingName, int controllerId) (defined in InputHandler)InputHandler
TextCharHandler typedef (defined in InputHandler)InputHandler
TextCharHandlers typedef (defined in InputHandler)InputHandler
tick(::IMinecraftGame *mcGame, ::IClientInstance &primaryClientInstance, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &controllerClientMap, bool allowMultipleClients) (defined in InputHandler)InputHandler
TouchPadHandlers typedef (defined in InputHandler)InputHandler
TouchPadTouchHandler typedef (defined in InputHandler)InputHandler
TurnHandler typedef (defined in InputHandler)InputHandler
updateInputMapping(::std::string const &mappingName, int controllerId) (defined in InputHandler)InputHandler
VectorHandler typedef (defined in InputHandler)InputHandler
VectorHandlers typedef (defined in InputHandler)InputHandler
~InputHandler() (defined in InputHandler)InputHandler