|
|
using | InputModeHandler = ::std::function<void(::InputMode, ::IClientInstance&)> |
|
using | ButtonPressHandler = ::std::function<void(::FocusImpact, ::IClientInstance&)> |
|
using | TextCharHandler = ::std::function<void(::std::string const&, ::FocusImpact, ::IClientInstance&)> |
|
using | CaretLocationHandler = ::std::function<void(int, ::FocusImpact, ::IClientInstance&)> |
| using | PointerLocationHandler |
| using | PointerLocationWithIdHandler |
| using | ClearPointerLocationWithIdHandler |
|
using | ClearPointerLocationsHandler = ::std::function<void(::IClientInstance&)> |
|
using | DirectionHandler = ::std::function<void(float, float, ::FocusImpact, ::IClientInstance&)> |
|
using | TurnHandler = ::std::function<void(float, float, ::FocusImpact, ::IClientInstance&)> |
|
using | VectorHandler = ::std::function<void(short, float, float, float, ::FocusImpact, ::IClientInstance&)> |
|
using | AnyInputHandler = ::std::function<void(::IClientInstance&)> |
|
using | RawInputHandler = ::std::function<void(int, ::RawInputType, ::ButtonState, bool, ::IClientInstance&)> |
|
using | AddClientHandler = ::std::function<void(::IMinecraftGame*, int, bool)> |
|
using | ChangeUserHandler = ::std::function<void(::IMinecraftGame*, int, bool)> |
|
using | ControllerConnectionStateChangeHandler = ::std::function<void(::IClientInstance&, bool, int)> |
| using | TouchPadTouchHandler |
|
using | ControlOptionHandler = ::std::function<void(::ControlOptionEventData const&, ::IClientInstance&)> |
| using | NumberOfEnabledControlOptionsHandler |
|
using | OverlappingControlsHandler = ::std::function<void(::OverlappingControlsEventData const&, ::IClientInstance&)> |
|
using | PotentialOverlappingControlsHandler = ::std::function<void(::IClientInstance&)> |
|
using | InputModeHandlers = ::std::vector<::std::function<void(::InputMode, ::IClientInstance&)>> |
| using | ButtonHandlerMap |
| using | TextCharHandlers |
|
using | CaretLocationHandlers = ::std::vector<::std::function<void(int, ::FocusImpact, ::IClientInstance&)>> |
| using | PointerLocationHandlers |
| using | PointerLocationWithIdHandlers |
| using | ClearPointerLocationWithIdHandlers |
|
using | ClearPointerLocationsHandlers = ::std::vector<::std::function<void(::IClientInstance&)>> |
| using | DirectionHandlerMap |
| using | VectorHandlers |
| using | TouchPadHandlers |
| using | PointerLocationWithIdHandlersMap |
| using | ControlOptionHandlers |
| using | NumberOfEnabledControlOptionsHandlers |
| using | OverlappingControlsHandlers |
|
using | PotentialOverlappingControlsHandlers = ::std::vector<::std::function<void(::IClientInstance&)>> |
|
|
InputHandler & | operator= (InputHandler const &) |
|
| InputHandler (InputHandler const &) |
|
MCAPI | InputHandler (::BindingFactoryMap &bindingFactoryMap, ::InputMappingFactoryMap &mappingFactoryMap, ::InputMode startingInputMode) |
|
MCAPI void | _handleButtonEvent (::ButtonEventData const &button, ::FocusImpact focusImpact, ::IClientInstance &client, int controllerId) |
|
MCAPI void | _handleMappingChange (::InputMapping const *newMapping, ::InputMapping const *oldMapping, int controllerId) |
|
MCAPI void | changeControllerId (int oldId, int newId) |
|
MCAPI void | clearInputMapping (int controllerId) |
|
MCAPI::std::string const & | getCurrentInputMapping (int controllerId) const |
|
MCAPI::InputMode | getCurrentInputMode (int controllerId) const |
|
MCAPI void | popInputMapping (int controllerId) |
|
MCAPI void | pushInputMapping (::std::string const &mappingName, int controllerId) |
|
MCAPI void | registerButtonDownHandler (::std::string buttonName, ::std::function< void(::FocusImpact, ::IClientInstance &)> handler, bool suspendable) |
|
MCAPI void | registerButtonUpHandler (::std::string buttonName, ::std::function< void(::FocusImpact, ::IClientInstance &)> handler, bool suspendable) |
|
MCAPI void | registerClearPointerLocationsHandler (::std::function< void(::IClientInstance &)> handler) |
|
MCAPI void | registerDirectionHandler (::DirectionId directionId, ::std::function< void(float, float, ::FocusImpact, ::IClientInstance &)> handler) |
|
MCAPI void | registerInputModeHandler (::std::function< void(::InputMode, ::IClientInstance &)> handler) |
|
MCAPI void | registerOverlappingControlsHandler (::std::function< void(::OverlappingControlsEventData const &, ::IClientInstance &)> handler) |
|
MCAPI void | registerPotentialOverlappingControlsHandler (::std::function< void(::IClientInstance &)> handler) |
|
MCAPI void | registerTouchPadTouchHandler (::std::function< void(::TouchPadTouchEventData const &, ::FocusImpact, ::IClientInstance &)> handler) |
|
MCAPI void | releaseButtonsAndSticks (::std::string const ¤tMappingName, int controllerId) |
|
MCAPI void | tick (::IMinecraftGame *mcGame, ::IClientInstance &primaryClientInstance, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &controllerClientMap, bool allowMultipleClients) |
|
MCAPI void | updateInputMapping (::std::string const &mappingName, int controllerId) |
|
MCAPI void * | $ctor (::BindingFactoryMap &bindingFactoryMap, ::InputMappingFactoryMap &mappingFactoryMap, ::InputMode startingInputMode) |
|
MCAPI void | $dtor () |
|
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::InputMode, ::IClientInstance &)> > > | mInputModeHandlers |
|
::ll::TypedStorage< 8, 16, ::std::multimap< uint, ::std::pair< bool, ::std::function< void(::FocusImpact, ::IClientInstance &)> > > > | mButtonDownHandlerMap |
|
::ll::TypedStorage< 8, 16, ::std::multimap< uint, ::std::pair< bool, ::std::function< void(::FocusImpact, ::IClientInstance &)> > > > | mButtonUpHandlerMap |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::std::string const &, ::FocusImpact, ::IClientInstance &)> > > | mTextCharHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(int, ::FocusImpact, ::IClientInstance &)> > > | mCaretLocationHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::PointerLocationEventData const &, ::FocusImpact, ::IClientInstance &)> > > | mPointerLocationHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::PointerLocationWithIdEventData const &, ::IClientInstance &)> > > | mPointerLocationWithIdHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::ClearPointerLocationWithIdEventData const &, ::IClientInstance &)> > > | mClearPointerLocationWithIdHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::IClientInstance &)> > > | mClearPointerLocationsHandlers |
|
::ll::TypedStorage< 8, 16, ::std::multimap<::DirectionId, ::std::function< void(float, float, ::FocusImpact, ::IClientInstance &)> > > | mDirectionHandlerMap |
|
::ll::TypedStorage< 8, 64, ::std::function< void(::IClientInstance &)> > | mAnyInputHandler |
|
::ll::TypedStorage< 8, 64, ::std::function< void(int, ::RawInputType, ::ButtonState, bool, ::IClientInstance &)> > | mRawInputHandler |
|
::ll::TypedStorage< 8, 64, ::std::function< void(::IMinecraftGame *, int, bool)> > | mAddClientHandler |
|
::ll::TypedStorage< 8, 64, ::std::function< void(::IMinecraftGame *, int, bool)> > | mChangeUserHandler |
|
::ll::TypedStorage< 8, 64, ::std::function< void(::IClientInstance &, bool, int)> > | mControllerConnectionStateChangeHandler |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::TouchPadTouchEventData const &, ::FocusImpact, ::IClientInstance &)> > > | mTouchPadHandlers |
|
::ll::TypedStorage< 8, 16, ::std::map< uint, ::std::function< void(::PointerLocationWithIdEventData const &, ::IClientInstance &)> > > | mCustomZoneHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::ControlOptionEventData const &, ::IClientInstance &)> > > | mControlOptionHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::NumberOfEnabledControlOptionsEventData const &, ::IClientInstance &)> > > | mNumberOfEnabledControlOptionsHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::OverlappingControlsEventData const &, ::IClientInstance &)> > > | mOverlappingControlsHandlers |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::IClientInstance &)> > > | mPotentialOverlappingControlsHandlers |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::InputEventQueue > > | mInputEventQueue |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ButtonChordTracker > > | mChordTracker |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ButtonRepeater > > | mButtonRepeater |
|
::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::InputDeviceMapper > > > | mInputDeviceMappers |
|
::ll::TypedStorage< 8, 8, ::BindingFactoryMap & > | mBindingFactoryMap |
|
::ll::TypedStorage< 8, 8, ::InputMappingFactoryMap & > | mInputMappingFactoryMap |
|
::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::InputHandler::InputHandlerState > > | mPerIdState |
|
::ll::TypedStorage< 4, 4, int > | mPrimaryGameControllerId |