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using | InputModeHandler = ::std::function<void(::InputMode, ::IClientInstance&)> |
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using | ButtonPressHandler = ::std::function<void(::FocusImpact, ::IClientInstance&)> |
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using | TextCharHandler = ::std::function<void(::std::string const&, bool, ::FocusImpact, ::IClientInstance&)> |
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using | CaretLocationHandler = ::std::function<void(int, ::FocusImpact, ::IClientInstance&)> |
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| using | PointerLocationHandler |
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| using | PointerLocationWithIdHandler |
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| using | ClearPointerLocationWithIdHandler |
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using | ClearPointerLocationsHandler = ::std::function<void(::IClientInstance&)> |
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using | DirectionHandler = ::std::function<void(float, float, ::FocusImpact, ::IClientInstance&)> |
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using | TurnHandler = ::std::function<void(float, float, ::FocusImpact, ::IClientInstance&)> |
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using | VectorHandler = ::std::function<void(short, float, float, float, ::FocusImpact, ::IClientInstance&)> |
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using | AnyInputHandler = ::std::function<void(::IClientInstance&)> |
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using | RawInputHandler = ::std::function<void(int, ::RawInputType, ::ButtonState, bool, ::IClientInstance&)> |
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using | AddClientHandler = ::std::function<void(::IMinecraftGame*, int, bool)> |
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using | ChangeUserHandler = ::std::function<void(::IMinecraftGame*, int, bool)> |
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using | ControllerConnectionStateChangeHandler = ::std::function<void(::IClientInstance&, bool, int)> |
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| using | TouchPadTouchHandler |
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using | ControlOptionHandler = ::std::function<void(::ControlOptionEventData const&, ::IClientInstance&)> |
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| using | NumberOfEnabledControlOptionsHandler |
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using | OverlappingControlsHandler = ::std::function<void(::OverlappingControlsEventData const&, ::IClientInstance&)> |
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using | PotentialOverlappingControlsHandler = ::std::function<void(::IClientInstance&)> |
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using | InputModeHandlers = ::std::vector<::std::function<void(::InputMode, ::IClientInstance&)>> |
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| using | ButtonHandlerMap |
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| using | TextCharHandlers |
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using | CaretLocationHandlers = ::std::vector<::std::function<void(int, ::FocusImpact, ::IClientInstance&)>> |
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| using | PointerLocationHandlers |
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| using | PointerLocationWithIdHandlers |
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| using | ClearPointerLocationWithIdHandlers |
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using | ClearPointerLocationsHandlers = ::std::vector<::std::function<void(::IClientInstance&)>> |
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| using | DirectionHandlerMap |
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| using | VectorHandlers |
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| using | TouchPadHandlers |
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| using | PointerLocationWithIdHandlersMap |
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| using | ControlOptionHandlers |
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| using | NumberOfEnabledControlOptionsHandlers |
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| using | OverlappingControlsHandlers |
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using | PotentialOverlappingControlsHandlers = ::std::vector<::std::function<void(::IClientInstance&)>> |
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InputHandler & | operator= (InputHandler const &) |
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| InputHandler (InputHandler const &) |
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MCAPI | InputHandler (::BindingFactoryMap &bindingFactoryMap, ::InputMappingFactoryMap &mappingFactoryMap, ::InputMode startingInputMode) |
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MCAPI void | _handleButtonEvent (::ButtonEventData const &button, ::FocusImpact focusImpact, ::IClientInstance &client, int controllerId) |
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MCAPI void | _handleMappingChange (::InputMapping const *newMapping, ::InputMapping const *oldMapping, int controllerId) |
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MCAPI void | _handleTextCharEvent (::TextCharEventData const &textChar, ::FocusImpact focusImpact, ::IClientInstance &client) |
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MCAPI void | changeControllerId (int oldId, int newId) |
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MCAPI void | clearInputMapping (int controllerId) |
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MCAPI::std::string const & | getCurrentInputMapping (int controllerId) const |
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MCAPI::InputMode | getCurrentInputMode (int controllerId) const |
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MCAPI void | popInputMapping (int controllerId) |
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MCAPI void | pushInputMapping (::std::string const &mappingName, int controllerId) |
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MCAPI void | registerButtonDownHandler (::std::string buttonName, ::std::function< void(::FocusImpact, ::IClientInstance &)> handler, bool suspendable) |
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MCAPI void | registerButtonUpHandler (::std::string buttonName, ::std::function< void(::FocusImpact, ::IClientInstance &)> handler, bool suspendable) |
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MCAPI void | registerClearPointerLocationsHandler (::std::function< void(::IClientInstance &)> handler) |
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MCAPI void | registerDirectionHandler (::DirectionId directionId, ::std::function< void(float, float, ::FocusImpact, ::IClientInstance &)> handler) |
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MCAPI void | registerInputModeHandler (::std::function< void(::InputMode, ::IClientInstance &)> handler) |
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MCAPI void | registerOverlappingControlsHandler (::std::function< void(::OverlappingControlsEventData const &, ::IClientInstance &)> handler) |
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MCAPI void | registerPotentialOverlappingControlsHandler (::std::function< void(::IClientInstance &)> handler) |
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MCAPI void | registerTouchPadTouchHandler (::std::function< void(::TouchPadTouchEventData const &, ::FocusImpact, ::IClientInstance &)> handler) |
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MCAPI void | releaseButtonsAndSticks (::std::string const ¤tMappingName, int controllerId) |
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MCAPI void | tick (::IMinecraftGame *mcGame, ::IClientInstance &primaryClientInstance, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &controllerClientMap, bool allowMultipleClients) |
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MCAPI void | updateInputMapping (::std::string const &mappingName, int controllerId) |
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MCAPI void * | $ctor (::BindingFactoryMap &bindingFactoryMap, ::InputMappingFactoryMap &mappingFactoryMap, ::InputMode startingInputMode) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::InputMode, ::IClientInstance &)> > > | mInputModeHandlers |
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::ll::TypedStorage< 8, 16, ::std::multimap< uint, ::std::pair< bool, ::std::function< void(::FocusImpact, ::IClientInstance &)> > > > | mButtonDownHandlerMap |
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::ll::TypedStorage< 8, 16, ::std::multimap< uint, ::std::pair< bool, ::std::function< void(::FocusImpact, ::IClientInstance &)> > > > | mButtonUpHandlerMap |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::std::string const &, bool, ::FocusImpact, ::IClientInstance &)> > > | mTextCharHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(int, ::FocusImpact, ::IClientInstance &)> > > | mCaretLocationHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::PointerLocationEventData const &, ::FocusImpact, ::IClientInstance &)> > > | mPointerLocationHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::PointerLocationWithIdEventData const &, ::IClientInstance &)> > > | mPointerLocationWithIdHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::ClearPointerLocationWithIdEventData const &, ::IClientInstance &)> > > | mClearPointerLocationWithIdHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::IClientInstance &)> > > | mClearPointerLocationsHandlers |
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::ll::TypedStorage< 8, 16, ::std::multimap<::DirectionId, ::std::function< void(float, float, ::FocusImpact, ::IClientInstance &)> > > | mDirectionHandlerMap |
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::ll::TypedStorage< 8, 64, ::std::function< void(::IClientInstance &)> > | mAnyInputHandler |
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::ll::TypedStorage< 8, 64, ::std::function< void(int, ::RawInputType, ::ButtonState, bool, ::IClientInstance &)> > | mRawInputHandler |
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::ll::TypedStorage< 8, 64, ::std::function< void(::IMinecraftGame *, int, bool)> > | mAddClientHandler |
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::ll::TypedStorage< 8, 64, ::std::function< void(::IMinecraftGame *, int, bool)> > | mChangeUserHandler |
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::ll::TypedStorage< 8, 64, ::std::function< void(::IClientInstance &, bool, int)> > | mControllerConnectionStateChangeHandler |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::TouchPadTouchEventData const &, ::FocusImpact, ::IClientInstance &)> > > | mTouchPadHandlers |
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::ll::TypedStorage< 8, 16, ::std::map< uint, ::std::function< void(::PointerLocationWithIdEventData const &, ::IClientInstance &)> > > | mCustomZoneHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::ControlOptionEventData const &, ::IClientInstance &)> > > | mControlOptionHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::NumberOfEnabledControlOptionsEventData const &, ::IClientInstance &)> > > | mNumberOfEnabledControlOptionsHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::OverlappingControlsEventData const &, ::IClientInstance &)> > > | mOverlappingControlsHandlers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::IClientInstance &)> > > | mPotentialOverlappingControlsHandlers |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::InputEventQueue > > | mInputEventQueue |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ButtonChordTracker > > | mChordTracker |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ButtonRepeater > > | mButtonRepeater |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::InputDeviceMapper > > > | mInputDeviceMappers |
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::ll::TypedStorage< 8, 8, ::BindingFactoryMap & > | mBindingFactoryMap |
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::ll::TypedStorage< 8, 8, ::InputMappingFactoryMap & > | mInputMappingFactoryMap |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::InputHandler::InputHandlerState > > | mPerIdState |
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::ll::TypedStorage< 4, 4, int > | mPrimaryGameControllerId |
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