20 using DataFlagIdType = char;
25 ::ll::TypedStorage<4, 4, float> mAllowedHeightOffset;
26 ::ll::TypedStorage<4, 4, int> mNextHeightOffsetChangeTick;
37 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
43 virtual void aiStep() ;
46 virtual bool isOnFire()
const ;
49 virtual bool isDarkEnoughToSpawn()
const ;
52 virtual void normalTick() ;
55 virtual ~Blaze() =
default;
67 MCAPI
void preTravel();
83 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
89 MCAPI
bool $isOnFire()
const;
91 MCFOLD
bool $isDarkEnoughToSpawn()
const;
93 MCAPI
void $normalTick();
Definition EntityContext.h:16