LeviLamina
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Blaze.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14class Blaze : public ::Monster {
15public:
16 // Blaze inner types define
17 using DataFlagIdType = schar;
18
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, float> mAllowedHeightOffset;
23 ::ll::TypedStorage<4, 4, int> mNextHeightOffsetChangeTick;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
30
31 virtual float getBrightness(float a, ::IConstBlockSource const& region) const /*override*/;
32
33 virtual void aiStep() /*override*/;
34
35 virtual bool isOnFire() const /*override*/;
36
37 virtual bool isDarkEnoughToSpawn() const /*override*/;
38
39 virtual void normalTick() /*override*/;
40
41 virtual ~Blaze() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // member functions
46 // NOLINTBEGIN
47 MCAPI void preTravel();
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
54
55 MCFOLD float $getBrightness(float a, ::IConstBlockSource const& region) const;
56
57 MCAPI void $aiStep();
58
59 MCAPI bool $isOnFire() const;
60
61 MCFOLD bool $isDarkEnoughToSpawn() const;
62
63 MCAPI void $normalTick();
64
65
66 // NOLINTEND
67
68public:
69 // vftables
70 // NOLINTBEGIN
71 MCAPI static void** $vftable();
72 // NOLINTEND
73};
Definition Blaze.h:14
Definition IConstBlockSource.h:25