LeviLamina
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Blaze.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14class Blaze : public ::Monster {
15public:
16 // member variables
17 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 Blaze& operator=(Blaze const&);
25 Blaze(Blaze const&);
26 Blaze();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 3
32 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
33
34 // vIndex: 38
35 virtual float getBrightness(float a, ::IConstBlockSource const& region) const /*override*/;
36
37 // vIndex: 145
38 virtual void aiStep() /*override*/;
39
40 // vIndex: 48
41 virtual bool isOnFire() const /*override*/;
42
43 // vIndex: 177
44 virtual bool isDarkEnoughToSpawn() const /*override*/;
45
46 // vIndex: 24
47 virtual void normalTick() /*override*/;
48
49 // vIndex: 8
50 virtual ~Blaze() /*override*/ = default;
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
63
64 MCFOLD float $getBrightness(float a, ::IConstBlockSource const& region) const;
65
66 MCAPI void $aiStep();
67
68 MCAPI bool $isOnFire() const;
69
70 MCFOLD bool $isDarkEnoughToSpawn() const;
71
72 MCAPI void $normalTick();
73 // NOLINTEND
74
75public:
76 // vftables
77 // NOLINTBEGIN
78 MCAPI static void** $vftable();
79 // NOLINTEND
80};
Definition Blaze.h:14
Definition IConstBlockSource.h:24
Definition Monster.h:19
Definition Alias.h:14