LeviLamina
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Blaze.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/monster/Monster.h"
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// auto generated forward declare list
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// clang-format off
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class
IConstBlockSource
;
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// clang-format on
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class
Blaze
:
public
::Monster
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk8bbde8;
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::ll::UntypedStorage<4, 4>
mUnk54d31f;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Blaze
& operator=(
Blaze
const
&);
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Blaze
(
Blaze
const
&);
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Blaze
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 3
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virtual
void
reloadHardcodedClient(::ActorInitializationMethod method)
/*override*/
;
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// vIndex: 38
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virtual
float
getBrightness(
float
a,
::IConstBlockSource
const
& region)
const
/*override*/
;
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// vIndex: 145
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virtual
void
aiStep()
/*override*/
;
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// vIndex: 48
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virtual
bool
isOnFire()
const
/*override*/
;
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// vIndex: 177
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virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
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// vIndex: 24
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virtual
void
normalTick()
/*override*/
;
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// vIndex: 8
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virtual
~Blaze
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$reloadHardcodedClient(::ActorInitializationMethod method);
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MCFOLD
float
$getBrightness(
float
a,
::IConstBlockSource
const
& region)
const
;
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MCAPI
void
$aiStep();
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MCAPI
bool
$isOnFire()
const
;
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MCFOLD
bool
$isDarkEnoughToSpawn()
const
;
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MCAPI
void
$normalTick();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Blaze
Definition
Blaze.h:14
IConstBlockSource
Definition
IConstBlockSource.h:24
Monster
Definition
Monster.h:19
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
monster
Blaze.h
Generated on Sat Apr 26 2025 05:56:05 for LeviLamina by
1.12.0