LeviLamina
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Blaze.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
15// clang-format on
16
17class Blaze : public ::Monster {
18public:
19 // member variables
20 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 Blaze& operator=(Blaze const&);
28 Blaze(Blaze const&);
29 Blaze();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 3
35 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
36
37 // vIndex: 38
38 virtual float getBrightness(float a, ::IConstBlockSource const& region) const /*override*/;
39
40 // vIndex: 145
41 virtual void aiStep() /*override*/;
42
43 // vIndex: 48
44 virtual bool isOnFire() const /*override*/;
45
46 // vIndex: 177
47 virtual bool isDarkEnoughToSpawn() const /*override*/;
48
49 // vIndex: 24
50 virtual void normalTick() /*override*/;
51
52 // vIndex: 8
53 virtual ~Blaze() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI Blaze(
60 ::ActorDefinitionGroup* definitions,
61 ::ActorDefinitionIdentifier const& definitionName,
62 ::EntityContext& entityContext
63 );
64
65 MCAPI void preTravel();
66 // NOLINTEND
67
68public:
69 // constructor thunks
70 // NOLINTBEGIN
71 MCAPI void* $ctor(
72 ::ActorDefinitionGroup* definitions,
73 ::ActorDefinitionIdentifier const& definitionName,
74 ::EntityContext& entityContext
75 );
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
82
83 MCFOLD float $getBrightness(float a, ::IConstBlockSource const& region) const;
84
85 MCAPI void $aiStep();
86
87 MCAPI bool $isOnFire() const;
88
89 MCFOLD bool $isDarkEnoughToSpawn() const;
90
91 MCAPI void $normalTick();
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCNAPI static void** $vftable();
98 // NOLINTEND
99};
Definition ActorDefinitionGroup.h:36
Definition Blaze.h:17
static MCAPI void ** $vftable()
Definition EntityContext.h:16
Definition IConstBlockSource.h:24
Definition Monster.h:19
Definition ActorDefinitionIdentifier.h:15
Definition Alias.h:14