LeviLamina
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NpcDialogueScene.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/ActionContainer.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Json { class Value; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::std::string> mSceneName;
18 ::ll::TypedStorage<8, 32, ::std::string> mText;
19 ::ll::TypedStorage<8, 32, ::std::string> mNPCName;
20 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> mActionsContainer;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 NpcDialogueScene& operator=(NpcDialogueScene const&);
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI ::NpcDialogueScene& operator=(::NpcDialogueScene&&);
33
34 MCAPI ~NpcDialogueScene();
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static ::NpcDialogueScene
41 parse(::Json::Value const& sceneNode, ::std::string const& fileName, int packCommandVersion);
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49};
Definition Value.h:16
Definition NpcDialogueScene.h:13