LeviLamina
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AmbientSoundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class EntityRegistry;
14class IRandom;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 virtual ~AmbientSoundSystem() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29#ifdef LL_PLAT_C
30 MCAPI static void _tickAmbientSoundComponent(
31 ::ActorOwnerComponent& actorOwnerComponent,
32 ::AmbientSoundComponent& ambientSoundComponent
33 );
34
35 MCAPI static void
36 tickAmbientSoundComponent(::Actor& actor, ::AmbientSoundComponent& ambientSoundComponent, ::IRandom& random);
37#endif
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43#ifdef LL_PLAT_C
44 MCAPI void $tick(::EntityRegistry& registry);
45#endif
46
47
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCNAPI static void** $vftable();
54 // NOLINTEND
55};
Definition ActorOwnerComponent.h:10
Definition Actor.h:106
Definition AmbientSoundComponent.h:5
Definition AmbientSoundSystem.h:17
static MCAPI void ** $vftable()
Definition EntityRegistry.h:10
Definition IRandom.h:10
Definition ITickingSystem.h:15