LeviLamina
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AmbientSoundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class EntityRegistry;
14class Randomize;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 virtual ~AmbientSoundSystem() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCNAPI_C static void _tickAmbientSoundComponent(
30 ::ActorOwnerComponent& actorOwnerComponent,
31 ::AmbientSoundComponent& ambientSoundComponent
32 );
33
34 MCNAPI_C static void
35 tickAmbientSoundComponent(::Actor& actor, ::AmbientSoundComponent& ambientSoundComponent, ::Randomize& randomize);
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41#ifdef LL_PLAT_C
42 MCNAPI void $tick(::EntityRegistry& registry);
43#endif
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
Definition ActorOwnerComponent.h:10
Definition Actor.h:105
Definition AmbientSoundComponent.h:5
Definition AmbientSoundSystem.h:17
static MCAPI void ** $vftable()
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition Randomize.h:13