LeviLamina
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AmbientSoundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class EntityRegistry;
14class IRandom;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21#ifdef LL_PLAT_S
22 virtual void tick(::EntityRegistry&) /*override*/;
23#else // LL_PLAT_C
24 virtual void tick(::EntityRegistry& registry) /*override*/;
25#endif
26
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32#ifdef LL_PLAT_C
33 MCAPI static void _tickAmbientSoundComponent(
34 ::ActorOwnerComponent& actorOwnerComponent,
35 ::AmbientSoundComponent& ambientSoundComponent
36 );
37
38 MCAPI static void
39 tickAmbientSoundComponent(::Actor& actor, ::AmbientSoundComponent& ambientSoundComponent, ::IRandom& random);
40#endif
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46#ifdef LL_PLAT_C
47 MCAPI void $tick(::EntityRegistry& registry);
48#endif
49
50
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition ActorOwnerComponent.h:10
Definition Actor.h:125
Definition AmbientSoundComponent.h:11
Definition AmbientSoundSystem.h:17
static MCAPI void ** $vftable()
Definition EntityRegistry.h:11
Definition IRandom.h:10
Definition ITickingSystem.h:15