LeviLamina
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Structures.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9namespace SharedTypes::v1_21_20::JigsawStructureDefinition { struct Contents; }
10namespace br::worldgen { class StructureRegistry; }
11// clang-format on
12
13namespace br::worldgen {
14
15struct Structures {
16public:
17 // static functions
18 // NOLINTBEGIN
19 MCAPI static void bootstrap(
21 ::BaseGameVersion const&,
22 ::std::vector<::SharedTypes::v1_21_20::JigsawStructureDefinition::Contents> const* jigsawDefinitions,
24 );
25 // NOLINTEND
26};
27
28} // namespace br::worldgen
Definition BaseGameVersion.h:8
Definition IWorldRegistriesProvider.h:25
Definition StructureRegistry.h:12
Definition Structures.h:15
Definition context.h:5