LeviLamina
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Structures.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BaseGameVersion
;
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class
IWorldRegistriesProvider
;
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namespace
SharedTypes::v1_21_20::JigsawStructureDefinition {
struct
Contents
; }
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namespace
br::worldgen {
class
StructureRegistry
; }
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// clang-format on
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namespace
br::worldgen {
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struct
Structures
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
bootstrap(
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::br::worldgen::StructureRegistry
&
context
,
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::BaseGameVersion
const
&,
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::std::vector<::SharedTypes::v1_21_20::JigsawStructureDefinition::Contents>
const
* jigsawDefinitions,
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::IWorldRegistriesProvider
& registries
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);
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// NOLINTEND
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};
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}
// namespace br::worldgen
BaseGameVersion
Definition
BaseGameVersion.h:8
IWorldRegistriesProvider
Definition
IWorldRegistriesProvider.h:25
br::worldgen::StructureRegistry
Definition
StructureRegistry.h:12
SharedTypes::v1_21_20::JigsawStructureDefinition::Contents
Definition
Contents.h:29
br::worldgen::Structures
Definition
Structures.h:15
context
Definition
context.h:5
src
mc
world
level
levelgen
structure
registry
Structures.h
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for LeviLamina by
1.16.1