LeviLamina
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GameplayUIRouteHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/ChestType.h"
7#include "mc/client/gui/gameplay/gameplayui/GameStateModel.h"
8#include "mc/deps/shared_types/legacy/ContainerType.h"
9
10// auto generated forward declare list
11// clang-format off
12class IOptions;
13// clang-format on
14
15namespace GameplayUI {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mExpectedRoute;
22 ::ll::TypedStorage<4, 16, ::GameplayUI::GameStateModel> mModel;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI void closeDataDrivenScreens();
29
30 MCAPI void onGameServerConnectionChanged(bool isConnectedToGameServer);
31
32 MCAPI void onPlayerOpenContainer(
33 ::SharedTypes::Legacy::ContainerType container,
34 ::std::optional<::GameplayUI::ChestType> chestType
35 );
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static bool isManagedRoute(::std::string const& route, ::IOptions const& options);
42 // NOLINTEND
43};
44
45} // namespace GameplayUI
Definition GameplayUIRouteHandler.h:7
Definition IOptions.h:5