3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/gameplayui/GameStateModel.h"
19 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mExpectedRoute;
20 ::ll::TypedStorage<4, 16, ::GameplayUI::GameStateModel> mModel;
26 MCAPI
void onLeaveWorld();
32 MCAPI
static bool isManagedRoute(::std::string
const& route, ::IOptionRegistry
const& options);
Definition GameplayUIRouteHandler.h:7
Definition IOptionRegistry.h:5