LeviLamina
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GameplayUIRouteHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/gameplayui/GameStateModel.h"
7
8// auto generated forward declare list
9// clang-format off
10class IOptionRegistry;
11// clang-format on
12
13namespace GameplayUI {
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mExpectedRoute;
20 ::ll::TypedStorage<4, 16, ::GameplayUI::GameStateModel> mModel;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI void onLeaveWorld();
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static bool isManagedRoute(::std::string const& route, ::IOptionRegistry const& options);
33 // NOLINTEND
34};
35
36} // namespace GameplayUI
Definition GameplayUIRouteHandler.h:7
Definition IOptionRegistry.h:5