3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/data/gameplayui/ChestType.h"
7#include "mc/client/gui/gameplay/gameplayui/GameStateModel.h"
8#include "mc/deps/shared_types/legacy/ContainerType.h"
21 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mExpectedRoute;
22 ::ll::TypedStorage<4, 16, ::GameplayUI::GameStateModel> mModel;
28 MCAPI
void closeDataDrivenScreens();
30 MCAPI
void onGameServerConnectionChanged(
bool isConnectedToGameServer);
32 MCAPI
void onPlayerOpenContainer(
33 ::SharedTypes::Legacy::ContainerType container,
34 ::std::optional<::GameplayUI::ChestType> chestType
41 MCAPI
static bool isManagedRoute(::std::string
const& route, ::IOptions
const& options);
Definition GameplayUIRouteHandler.h:7