LeviLamina
Loading...
Searching...
No Matches
GameplayUI::GameplayUIRouteHandler Class Reference

Public Member Functions

MCAPI void onLeaveWorld ()

Static Public Member Functions

static MCAPI bool isManagedRoute (::std::string const &route, ::IOptionRegistry const &options)

Public Attributes

::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > mExpectedRoute
::ll::TypedStorage< 4, 16, ::GameplayUI::GameStateModelmModel

The documentation for this class was generated from the following files: