LeviLamina
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GameplayUI::GameplayUIRouteHandler Class Reference

Public Member Functions

MCAPI void closeDataDrivenScreens ()
MCAPI void onGameServerConnectionChanged (bool isConnectedToGameServer)
MCAPI void onPlayerOpenContainer (::SharedTypes::Legacy::ContainerType container, ::std::optional<::GameplayUI::ChestType > chestType)

Static Public Member Functions

static MCAPI bool isManagedRoute (::std::string const &route, ::IOptions const &options)

Public Attributes

::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > mExpectedRoute
::ll::TypedStorage< 4, 16, ::GameplayUI::GameStateModelmModel

The documentation for this class was generated from the following files: