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MCAPI void | closeDataDrivenScreens () |
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MCAPI void | onGameServerConnectionChanged (bool isConnectedToGameServer) |
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MCAPI void | onPlayerOpenContainer (::SharedTypes::Legacy::ContainerType container, ::std::optional<::GameplayUI::ChestType > chestType) |
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static MCAPI bool | isManagedRoute (::std::string const &route, ::IOptions const &options) |
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::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > | mExpectedRoute |
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::ll::TypedStorage< 4, 16, ::GameplayUI::GameStateModel > | mModel |
The documentation for this class was generated from the following files: