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::ll::TypedStorage< 1, 2, ::std::optional<::SharedTypes::Legacy::ContainerType > > | activeContainer |
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::ll::TypedStorage< 4, 8, ::std::optional<::GameplayUI::ChestType > > | chestType |
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::ll::TypedStorage< 1, 1, bool > | isPlayerAlive |
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::ll::TypedStorage< 1, 1, bool > | isPlayerSleeping |
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::ll::TypedStorage< 1, 1, bool > | isConnectedToGameServer |
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::ll::TypedStorage< 1, 1, bool > | hasActiveDataDrivenUIScreen |
The documentation for this struct was generated from the following files: