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GameplayUI::GameStateModel Struct Reference

Public Attributes

::ll::TypedStorage< 1, 2, ::std::optional<::SharedTypes::Legacy::ContainerType > > activeContainer
::ll::TypedStorage< 4, 8, ::std::optional<::GameplayUI::ChestType > > chestType
::ll::TypedStorage< 1, 1, bool > isPlayerAlive
::ll::TypedStorage< 1, 1, bool > isPlayerSleeping
::ll::TypedStorage< 1, 1, bool > isConnectedToGameServer
::ll::TypedStorage< 1, 1, bool > hasActiveDataDrivenUIScreen

The documentation for this struct was generated from the following files: