LeviLamina
Loading...
Searching...
No Matches
GameStateModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/ChestType.h"
7#include "mc/deps/shared_types/legacy/ContainerType.h"
8
9namespace GameplayUI {
10
11struct GameStateModel {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 2, ::std::optional<::SharedTypes::Legacy::ContainerType>> activeContainer;
16 ::ll::TypedStorage<4, 8, ::std::optional<::GameplayUI::ChestType>> chestType;
17 ::ll::TypedStorage<1, 1, bool> isPlayerAlive;
18 ::ll::TypedStorage<1, 1, bool> isPlayerSleeping;
19 ::ll::TypedStorage<1, 1, bool> isConnectedToGameServer;
20 ::ll::TypedStorage<1, 1, bool> hasActiveDataDrivenUIScreen;
21 // NOLINTEND
22};
23
24} // namespace GameplayUI
Definition GameStateModel.h:7