3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/data/gameplayui/ChestType.h"
7#include "mc/deps/shared_types/legacy/ContainerType.h"
15 ::ll::TypedStorage<1, 2, ::std::optional<::SharedTypes::Legacy::ContainerType>> activeContainer;
16 ::ll::TypedStorage<4, 8, ::std::optional<::GameplayUI::ChestType>> chestType;
17 ::ll::TypedStorage<1, 1, bool> isPlayerAlive;
18 ::ll::TypedStorage<1, 1, bool> isPlayerSleeping;
19 ::ll::TypedStorage<1, 1, bool> isConnectedToGameServer;
20 ::ll::TypedStorage<1, 1, bool> hasActiveDataDrivenUIScreen;
Definition GameStateModel.h:7