◆ isInWorldAndNotShowingAnyMenuScreens()
virtual bool ExternalDataServerLevel::isInWorldAndNotShowingAnyMenuScreens |
( |
| ) |
const |
|
virtual |
◆ getAdventureSettings()
virtual::AdventureSettings const & ExternalDataServerLevel::getAdventureSettings |
( |
| ) |
const |
|
virtual |
◆ getPlayMode()
virtual::ClientPlayMode ExternalDataServerLevel::getPlayMode |
( |
| ) |
const |
|
virtual |
◆ getSmoothRotationSpeed()
virtual float ExternalDataServerLevel::getSmoothRotationSpeed |
( |
| ) |
const |
|
virtual |
◆ getInputMode()
virtual::InputMode ExternalDataServerLevel::getInputMode |
( |
| ) |
const |
|
virtual |
◆ getDefaultGameType()
virtual::GameType ExternalDataServerLevel::getDefaultGameType |
( |
| ) |
const |
|
virtual |
◆ getWorldSpaceVRRealityGazeDir()
virtual::Vec3 ExternalDataServerLevel::getWorldSpaceVRRealityGazeDir |
( |
| ) |
const |
|
virtual |
◆ $isInWorldAndNotShowingAnyMenuScreens()
MCAPI bool ExternalDataServerLevel::$isInWorldAndNotShowingAnyMenuScreens |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getAdventureSettings()
MCAPI::AdventureSettings const & ExternalDataServerLevel::$getAdventureSettings |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getPlayMode()
MCAPI::ClientPlayMode ExternalDataServerLevel::$getPlayMode |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getSmoothRotationSpeed()
MCAPI float ExternalDataServerLevel::$getSmoothRotationSpeed |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getInputMode()
MCAPI::InputMode ExternalDataServerLevel::$getInputMode |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getDefaultGameType()
MCAPI::GameType ExternalDataServerLevel::$getDefaultGameType |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getWorldSpaceVRRealityGazeDir()
MCAPI::Vec3 ExternalDataServerLevel::$getWorldSpaceVRRealityGazeDir |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** ExternalDataServerLevel::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: