LeviLamina
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ScriptOnFireComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/components/ScriptActorComponent.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual bool _isValid() const /*override*/;
21
22 virtual ~ScriptOnFireComponent() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static ::Scripting::ClassBinding
29 bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder& componentTypeEnumBuilder);
30 // NOLINTEND
31
32public:
33 // static variables
34 // NOLINTBEGIN
35 MCAPI static char const*& ComponentId();
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI bool $_isValid() const;
42
43
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
52
53} // namespace ScriptModuleMinecraft
Definition ScriptActorComponent.h:22
Definition ScriptComponentTypeEnumBuilder.h:17
Definition ScriptOnFireComponent.h:16
Definition ClassBinding.h:19