LeviLamina
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ScriptOnFireComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/components/ScriptActorComponent.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Scripting { struct ClassBinding; }
11// clang-format on
12
13namespace ScriptModuleMinecraft {
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual bool _isValid() const /*override*/;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI int getOnFireTicksRemaining() const;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI static ::Scripting::ClassBinding bind();
32 // NOLINTEND
33
34public:
35 // static variables
36 // NOLINTBEGIN
37 MCAPI static char const*& ComponentId();
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI bool $_isValid() const;
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
54
55} // namespace ScriptModuleMinecraft
Definition ScriptActorComponent.h:24
Definition ScriptOnFireComponent.h:15
Definition ClassBinding.h:19