LeviLamina
Loading...
Searching...
No Matches
UpdatePlayerGameTypePacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/network/packet/PlayerInputTick.h"
8#include "mc/world/level/GameType.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, ::GameType> mPlayerGameType;
15 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetPlayer;
16 ::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
17 // NOLINTEND
18};
Definition UpdatePlayerGameTypePacketPayload.h:10