LeviLamina
Loading...
Searching...
No Matches
UpdatePlayerGameTypePacketPayload.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/legacy/ActorUniqueID.h"
7
#include "mc/network/packet/PlayerInputTick.h"
8
#include "mc/world/level/GameType.h"
9
10
struct
UpdatePlayerGameTypePacketPayload
{
11
public
:
12
// member variables
13
// NOLINTBEGIN
14
::ll::TypedStorage<4, 4, ::GameType> mPlayerGameType;
15
::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetPlayer;
16
::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
17
// NOLINTEND
18
};
UpdatePlayerGameTypePacketPayload
Definition
UpdatePlayerGameTypePacketPayload.h:10
src-server
mc
network
packet
UpdatePlayerGameTypePacketPayload.h
Generated on Sun Oct 12 2025 06:31:57 for LeviLamina by
1.12.0