LeviLamina
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NodeType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
NodeType :
int
{
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Stairs = -7,
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Honeyblock = -6,
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Unwalkable = -5,
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Hotblock = -4,
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Fence = -3,
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Lava = -2,
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Water = -1,
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Blocked = 0,
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Breakable = 1,
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Open = 2,
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Walkable = 3,
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Climbable = 4,
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Swimmable = 5,
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Breachable = 6,
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Flyable = 7,
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Door = 8,
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OpenTypeCount = 9,
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};
src
mc
world
level
pathfinder
NodeType.h
Generated on Sat Apr 26 2025 05:56:29 for LeviLamina by
1.12.0