3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
19class TradeTierQuery :
public ::OreUI::QueryBase<::OreUI::TradeTierQuery> {
23 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mTierName;
24 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mIsTierVisible;
25 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mIsTierUnlocked;
26 ::ll::TypedStorage<8, 176, ::OreUI::Property<int>> mTradeOffers;
27 ::ll::TypedStorage<4, 4, int> mTradeTier;
28 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
38 virtual void update(
double) ;
40 virtual ~TradeTierQuery() =
default;
47 TradeTierQuery(::OreUI::GameDependencies
const& game, ::OreUI::ClientDependencies
const& client,
int tradeTier);
53 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
59 MCAPI
void* $ctor(::OreUI::GameDependencies
const& game, ::OreUI::ClientDependencies
const& client,
int tradeTier);
65 MCAPI
void $update(
double);
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition TradeTierQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()
Definition GameplayUIContext.h:7