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GameplayUI::GameplayUIContext Struct Reference
Inheritance diagram for GameplayUI::GameplayUIContext:

Public Member Functions

MCAPI void initializeAPI (::IClientInstance &client)
MCAPI void $dtor ()
MCFOLD void * $ctor ()
MCFOLD void * $ctor (::Bedrock::EnableNonOwnerReferences const &)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 56, ::GameplayUI::GameplayUIRouteHandlerrouting
::ll::TypedStorage< 8, 24, ::GameplayUI::GameplayUIDebugDatadebug
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameplayUI::ContainerAPI > > containerAPI
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameplayUI::DataDrivenScreenAPI > > dataDrivenScreenAPI
::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlockmControlBlock

Member Function Documentation

◆ $vftable()

MCAPI void ** GameplayUI::GameplayUIContext::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following files: