3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/gameplayui/GameplayUIDebugData.h"
7#include "mc/client/gui/gameplay/gameplayui/GameplayUIRouteHandler.h"
8#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
23 ::ll::TypedStorage<8, 56, ::GameplayUI::GameplayUIRouteHandler> routing;
24 ::ll::TypedStorage<8, 24, ::GameplayUI::GameplayUIDebugData> debug;
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::GameplayUI::ContainerAPI>> containerAPI;
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::GameplayUI::DataDrivenScreenAPI>> dataDrivenScreenAPI;
32 virtual ~GameplayUIContext() ;
38 MCAPI
void initializeAPI(::IClientInstance& client);
Definition ContainerAPI.h:7
Definition DataDrivenScreenAPI.h:7
Definition IClientInstance.h:5
Definition GameplayUIContext.h:7
static MCAPI void ** $vftable()