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| using | ShowDataDrivenScreenCallbackSignature |
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using | ShowDataDrivenScreenCallback = ::std::function<void(::std::optional<::std::string>, ::std::optional<uint>)> |
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using | ScreenClosedCallbackSignature = void(uint, ::DataDrivenScreenClosedReason) |
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using | ScreenClosedCallback = ::std::function<void(uint, ::DataDrivenScreenClosedReason)> |
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using | PacketSenderGetter = ::std::function<::PacketSender&()> |
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MCAPI void | sendClosedPacket (uint formId, ::DataDrivenScreenClosedReason closeReason) |
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MCAPI void | showDataDrivenScreen (::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) |
◆ ShowDataDrivenScreenCallbackSignature
| using GameplayUI::DataDrivenScreenAPI::ShowDataDrivenScreenCallbackSignature |
Initial value:
void(::std::optional<::std::string> const, ::std::optional<uint> const)
The documentation for this class was generated from the following files: