LeviLamina
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UpdateAttributesSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
18namespace UpdateAttributesSystemImpl {
19// functions
20// NOLINTBEGIN
21MCNAPI void tickProcessRequests(
22 ::entt::type_list<::Include<::ActorMovementTickNeededComponent>>,
23 ::StrictEntityContext const& entity,
24 ::AttributesComponent& attributes,
25 ::AttributeRequestComponent const& request,
26 ::EntityModifier<::AttributeRequestComponent> modifier
27);
28
29MCNAPI void tickUpdateAttributesSystem(
30 ::entt::type_list<::Include<::ActorMovementTickNeededComponent>>,
31 ::AttributesComponent const& attributes,
32 ::MovementAttributesComponent& movementAttributes
33);
34// NOLINTEND
35
36} // namespace UpdateAttributesSystemImpl
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AttributeRequestComponent.h:5
Definition AttributesComponent.h:8
Definition MovementAttributesComponent.h:5