LeviLamina
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NpcOverrideDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/INpcDialogueData.h"
7#include "mc/world/actor/npc/NPCDialogueData.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12struct ActorUniqueID;
13namespace npc { struct ActionContainer; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 176, ::NPCDialogueData> mData;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 1
27 virtual ::std::string const& getDialogueText() const /*override*/;
28
29 // vIndex: 5
30 virtual ::std::string const& getSceneName() const /*override*/;
31
32 // vIndex: 3
33 virtual ::std::string const& getNameText() const /*override*/;
34
35 // vIndex: 7
36 virtual ::npc::ActionContainer* getActionsContainer() /*override*/;
37
38 // vIndex: 6
39 virtual ::npc::ActionContainer const* getActionsContainer() const /*override*/;
40
41 // vIndex: 11
42 virtual bool isRemoteFire() /*override*/;
43
44 // vIndex: 8
45 virtual ::ActorUniqueID getActorUniqueID() /*override*/;
46
47 // vIndex: 10
48 virtual ::Actor* getActor() /*override*/;
49
50 // vIndex: 9
51 virtual ::Actor const* getActor() const /*override*/;
52
53 // vIndex: 0
54 virtual ~NpcOverrideDialogueData() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60
61 // NOLINTEND
62};
Definition Actor.h:102
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition NpcOverrideDialogueData.h:16