LeviLamina
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NpcOverrideDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/INpcDialogueData.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11struct ActorUniqueID;
12namespace npc { struct ActionContainer; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual ::std::string const& getDialogueText() const /*override*/;
33
34 // vIndex: 5
35 virtual ::std::string const& getSceneName() const /*override*/;
36
37 // vIndex: 3
38 virtual ::std::string const& getNameText() const /*override*/;
39
40 // vIndex: 7
41 virtual ::npc::ActionContainer* getActionsContainer() /*override*/;
42
43 // vIndex: 6
44 virtual ::npc::ActionContainer const* getActionsContainer() const /*override*/;
45
46 // vIndex: 11
47 virtual bool isRemoteFire() /*override*/;
48
49 // vIndex: 8
50 virtual ::ActorUniqueID getActorUniqueID() /*override*/;
51
52 // vIndex: 10
53 virtual ::Actor* getActor() /*override*/;
54
55 // vIndex: 9
56 virtual ::Actor const* getActor() const /*override*/;
57
58 // vIndex: 0
59 virtual ~NpcOverrideDialogueData() /*override*/ = default;
60 // NOLINTEND
61
62public:
63 // destructor thunk
64 // NOLINTBEGIN
65
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71
72 // NOLINTEND
73};
Definition Actor.h:104
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition NpcOverrideDialogueData.h:15
Definition Alias.h:14