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INpcDialogueData Struct Referenceabstract
+ Inheritance diagram for INpcDialogueData:

Public Member Functions

virtual::std::string const & getDialogueText () const =0
 
virtual::std::string const & getRawDialogueText () const
 
virtual::std::string const & getNameText () const =0
 
virtual::std::string const & getNameRawText () const
 
virtual::std::string const & getSceneName () const =0
 
virtual::npc::ActionContainer * getActionsContainer ()=0
 
virtual::npc::ActionContainer const * getActionsContainer () const =0
 
virtual::ActorUniqueID getActorUniqueID ()=0
 
virtual::Actor * getActor ()=0
 
virtual::Actor const * getActor () const =0
 
virtual bool isRemoteFire ()
 
MCAPI::std::string const & $getRawDialogueText () const
 
MCAPI bool $isRemoteFire ()
 

Member Function Documentation

◆ $getRawDialogueText()

MCAPI::std::string const & INpcDialogueData::$getRawDialogueText ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isRemoteFire()

MCAPI bool INpcDialogueData::$isRemoteFire ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: