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virtual::std::string const & | getDialogueText () const =0 |
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virtual::std::string const & | getRawDialogueText () const |
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virtual::std::string const & | getNameText () const =0 |
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virtual::std::string const & | getNameRawText () const |
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virtual::std::string const & | getSceneName () const =0 |
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virtual::npc::ActionContainer * | getActionsContainer ()=0 |
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virtual::npc::ActionContainer const * | getActionsContainer () const =0 |
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virtual::ActorUniqueID | getActorUniqueID ()=0 |
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virtual::Actor * | getActor ()=0 |
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virtual::Actor const * | getActor () const =0 |
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virtual bool | isRemoteFire () |
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MCFOLD::std::string const & | $getRawDialogueText () const |
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MCFOLD bool | $isRemoteFire () |
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The documentation for this struct was generated from the following file: