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virtual::std::string const & | getDialogueText () const =0 |
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virtual::std::string const & | getRawDialogueText () const |
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virtual::std::string const & | getNameText () const =0 |
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virtual::std::string const & | getNameRawText () const |
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virtual::std::string const & | getSceneName () const =0 |
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virtual::npc::ActionContainer * | getActionsContainer ()=0 |
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virtual::npc::ActionContainer const * | getActionsContainer () const =0 |
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virtual::ActorUniqueID | getActorUniqueID ()=0 |
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virtual::Actor * | getActor ()=0 |
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virtual::Actor const * | getActor () const =0 |
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virtual bool | isRemoteFire () |
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MCAPI::std::string const & | $getRawDialogueText () const |
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MCAPI bool | $isRemoteFire () |
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◆ $getRawDialogueText()
MCAPI::std::string const & INpcDialogueData::$getRawDialogueText |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isRemoteFire()
MCAPI bool INpcDialogueData::$isRemoteFire |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: