LeviLamina
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INpcDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8struct ActorUniqueID;
9namespace npc { struct ActionContainer; }
10// clang-format on
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 virtual ~INpcDialogueData() = default;
17
18 virtual ::std::string const& getDialogueText() const = 0;
19
20 virtual ::std::string const& getRawDialogueText() const;
21
22 virtual ::std::string const& getNameText() const = 0;
23
24 virtual ::std::string const& getNameRawText() const;
25
26 virtual ::std::string const& getSceneName() const = 0;
27
28 virtual ::npc::ActionContainer* getActionsContainer() = 0;
29
30 virtual ::npc::ActionContainer const* getActionsContainer() const = 0;
31
32 virtual ::ActorUniqueID getActorUniqueID() = 0;
33
34 virtual ::Actor* getActor() = 0;
35
36 virtual ::Actor const* getActor() const = 0;
37
38 virtual bool isRemoteFire();
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCFOLD ::std::string const& $getRawDialogueText() const;
45
46 MCFOLD bool $isRemoteFire();
47
48#ifdef LL_PLAT_C
49 MCFOLD ::std::string const& $getNameRawText() const;
50#endif
51
52
53 // NOLINTEND
54};
Definition Actor.h:105
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition ActionContainer.h:13