LeviLamina
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INpcDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8struct ActorUniqueID;
9namespace npc { struct ActionContainer; }
10// clang-format on
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 // vIndex: 0
17 virtual ~INpcDialogueData() = default;
18
19 // vIndex: 1
20 virtual ::std::string const& getDialogueText() const = 0;
21
22 // vIndex: 2
23 virtual ::std::string const& getRawDialogueText() const;
24
25 // vIndex: 3
26 virtual ::std::string const& getNameText() const = 0;
27
28 // vIndex: 4
29 virtual ::std::string const& getNameRawText() const;
30
31 // vIndex: 5
32 virtual ::std::string const& getSceneName() const = 0;
33
34 // vIndex: 7
35 virtual ::npc::ActionContainer* getActionsContainer() = 0;
36
37 // vIndex: 6
38 virtual ::npc::ActionContainer const* getActionsContainer() const = 0;
39
40 // vIndex: 8
41 virtual ::ActorUniqueID getActorUniqueID() = 0;
42
43 // vIndex: 10
44 virtual ::Actor* getActor() = 0;
45
46 // vIndex: 9
47 virtual ::Actor const* getActor() const = 0;
48
49 // vIndex: 11
50 virtual bool isRemoteFire();
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCFOLD ::std::string const& $getRawDialogueText() const;
63
64 MCFOLD bool $isRemoteFire();
65 // NOLINTEND
66};
Definition Actor.h:104
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12